Coooool!
Although this “drawback” is probably going to be a huge abusive combo most of the time.
It should probably be reworked such as it’s the opponent who would chose the word substitution.
Awesome idea anyway.
Coooool!
Although this “drawback” is probably going to be a huge abusive combo most of the time.
It should probably be reworked such as it’s the opponent who would chose the word substitution.
Awesome idea anyway.
By the way if the concept of painful decisions appeal to you, I can certainly recommend the board game “In the Year of the Dragon”.
You’re a medieval lord and you must make investment decisions every season (armies, crops, political favors, etc.). And every season there’s a random catastrophe that can ruin the players who didn’t plan wisely. Nobody comes out unscathed.
I can’t wait for a ccg where all the flavor text is designed exclusively by anjo!
I dunno man, most of the time is a shaky claim without seeing the rest of the cards.
Think of it like this. Edgelord is clearly above the power curve. But you would expect most of the cards to be, by definition, on the curve. The rarity rule presented makes it so that Scissors can OTK, if you draw both of these legendary 1 in 90 cards, and have a board with “opponent” written in one of the cards.
But realistically, most of the time you will be drawing half shitty commons and rares? With an occasional epic. The epic presented (2 in 90) can be exploited to give you minions every turn, and that may snowball if you are the one controlling it (an opponent will just give you bad minions), and none of your (presumably) multiple opponents have an answer for a 3/4.
But if you dont have these rare powerhouses, what do you even do?
Kill a friendly minion to do something like turn a 6/6 Rogue Knight into a 6/1, and then presumably you tank the 6/1 with another minion of yours, if you have it, trading 2 for 1. You’d be better off just paying Rogue’s ability. Or maybe you kill a minion to turn it into a 1/6, which is okay, but does not seem broken.
Basically, Id expect this to make for very cool effects sometimes, but frequently, you just save it for the entire game, or cast it as a panic button not-very-good control card.
…There is still a possibility it’d be totes bonkers, in which I’d suggest increasing the cost, since making the opponent choose would just make them pick some boring ass number change every time and kill the fun
You want the rest of the cards? You’ll get them! …on Thursday. After I playtest the game one more time on Wednesday and probably have to make some adjustments to the cards, I will share a printable decklist with you good people. That way, you can make more informed designs and even test them out if you so desire!
Is anyone interested in playtesting Lesser Evil and giving me feedback?
0 voters
DISCLAIMER: I deleted the disclaimers because they will become invalid.
All of the cards, ready to be printed and played with!
This is version 4 of the game, by the way. Meaning that I have only playtested it thrice. And in my last playtest I forgot to put Quid Pro Quo into the deck…
The last playtest was very fun, but it took 2 hours to finish a 4-player game. It ended with a 1-health player playing Pungent Anchovy and then using a salted nut to finish off every other player. 
I have not yet modified the rules to fix the timing issue, but if you want you can try playing the game gaining 2 mana per turn and tell me how it goes!
Juan Carlos (4)
Minion — Human [0/5]
At the end of your turn this car receives a message that he must leave his home; heal all damage this card took, and give this card to an opponent, and deal 2 damage to yourself as you try to fight back tears of sadness.
This card is Unique, as you can never replace Juan Carlos in your heart.
Cataclysmic Snap
Thanos wants to know your location
Ok, some quick things from my own play testing: The rules don’t have much about phases and activation priority, so I used MTG phases. All Actions were played as fast (instant speed), as well as abilities. Game was played with a growth of two mana every turn, capping at 10.
Enemy of my Enemy: Text might need some adjustments. Maybe my english sucks, but I was a bit confused who was supposed to be gaining health, the attacker or the defender(s). If multiple players are attacked do all defenders gain health? (Settled on attacker gains health).
After a couple playtests, I think some of the rrasons why the game stretches on so long is because of cards like Qui Pro Quo (QPQ), Enemy of my Enemy, and Morbid Curiosity kept healing players and allowed Walls to stay in play for a long time. Using QPQ on Walls means both players stall out the game, one by healing 4+ each turn, and refreshing the other’s Walls’ health.
Some of the minions are weak because they are too fragile and don’t have a strong effect the moment they enter play. A lack of strong single target removal and a large amount of AoE means these small minions are even worse to play. Large minions like Rogue Knight and Bloodcrazed Berserker threaten the enemy the moment they are played. Cutting Edgelord and Silent Shinobi are too easily removed by Loot Box and Generic AoE.
Walls themselves are fine, I actually like Wall of Text, the Terms prevent you from blasting the board with AoE and can block the big minions for a few turns. When the opponent has QPQ however. this leads to long games with little board development.
I’m going to play a few more games tomorrow with Actions at Sorcery speed (slow) and see if that makes the game go on too long. I also suspect that gaining 2 mana a turn pushed the game too quickly into the end game.
Will probably comment more tomorrow (or in a few days) when I play it more. It’s getting late here so I can’t type as much as I wish I could.
Wow, you playtested that very quickly – thank you!
That is true. I didn’t want to copy Magic, but perhaps adding phases to the rules will clarify things.
Does that mean you could play Harakiri on an attacking minion? If so, that is not what I intended (although does it really matter?). I probably should clarify that…
Oh, it definitely needs some adjustments. The effect used to be different, so I changed it, but couldn’t figure out a way to make it easily understandable.
Oh, that is a good point. I didn’t run into that, but that sounds terrible. I was wondering if QPQ would slow the game even more… I might have to rework or replace Enemy of My Enemy and QPQ. I like Morbid Curiosity, though.
That is true. Although Silent Shinobi can be a Flash blocker, Cutting Edgelord can remove stuff instantly (and his negative effect is optional, making him arguably the best minion in the game), it’s not a tragedy if Pungent Anchovy dies, and Fair-Weather Friend is a 1-cost. Would you say that I should rework all of these cards, or just make one more expensive and with higher stats?
How long did your game go on for?
Thank you again! I hope overall you enjoyed the game?
Played another game with slow actions just now, some of my concerns from yesterday seemed to stem from the ability to cast Actions at instant speed. Small minions don’t die as quickly because you opponents have to wait for their turn to respond to them.
One game i played last night took a few hours to complete, and it ended with me landing a lucky Snap to kill both Exulting Torturers. We were all under 0 health and I managed to heal by using Harakiri on my own Silent Shinobi before Snap.
Oh, it says in the rules that you can only play cards on your turn.
Wow, sounds like an epic finish!
Are there any cards that you think should be changed? And did you prefer the game gaining 2 mana per turn or 1?
The contest will end when this poll closes:

0 voters
I made a flavorful edit on my card. Just because. Also a chance to clarify that they are the most unique and ultimate masochist.
Kinda reminds me of Genesis/SNES Gemfire title, but with much more depth. I’ll check it out. And you may check Gemfire, loved this game when I was a teen.
Art Critic
At the start of your turn, all opponents draw an object of your choice. You choose which drawing is best, and the player who drew it gains control of Art critic.
3 mana
3/5
Minion — human
Try not to bore me
Patient Waiter
Minion (3 Mana, 4/5)
Can only attack enemies that control at least 1 Minion.
An empty table serves no one.
I replaced Quid Pro Quo with Bad Blood and fixed the wording on Enemy of My Enemy. Tomorrow we shall see which card will complete the decklist…
Thank you all for participating in my treasonous contest! This was a tough decision for me, because all of the submissions are really cool and unique.
But there can only be one, so the winner is… @ryousen!
This card is just awesome. It has a really creative design and will allow players to pull off crazy combos. I did actually have a similar design to this already (for a future expansion (that’s right, I have three expansions designed before the base game is even released)) called Wordsmith, but it changed the words on actions, and I liked the design and flavor of Collagist’s Scissors more.
What name do you want to go by on the card, @ryousen? Also, I don’t understand the flavor text of the card. Is it a reference to something? What are the brackets?