This is sortof a foolish sentiment in it’s own funny way.
Laddering doesn’t display an understanding of balance, it displays an ability to have long queue sessions and learn enough about the game to collect chevrons. Why would the developers seek balance-oriented input from that group of people over those who ladder infrequently? Why would anyone actually believe that the developers actually pay attention to balance discussions on the forum?
Simply put, it’s typical for designers to sequester themselves from balance discussions because if they have the slightest inkling of wanting to vindicate their designs, they’re likely to be dogpiled by salty forum-goers. The only real purpose to balance discussion is as mental exercise for us forum-goers, and you really don’t have to have the time and energy to perpetually queue to do that.
In terms of balance, the designers disregard direct player input (they prefer logistics and direct observation over large sets of permutations)- and whether or not it’s better that way is irrelevant. It doesn’t take observing the regular cycles for long to realize why though. We can hope they’ll tune into our threads out of curiosity, and look for input in terms of making the game more flavorful or exciting- but what’s “good”, “bad”, or “busted” to player X vs player Y is superfluous to their job as designers.