In the patch notes, the Devs said that they were taking a little holiday break, and that we would have to wait a bit for our next patch. There has been a little bit of complaining going on and since we will have to wait it bit longer for the next update, I thought we could discuss any counterplay that has been discovered to make these “OP” strategies easier to deal with. This is not the place to suggest changes and such, but rather how to deal with the problems as they will be for the next month or so.
I myself am trying to create a control deck that can outlast Variax, but have yet to find anything. I am hoping someone has some ideas or something that I can incorporate into my own decks that might give me the little edge needed to win after she has been dropped.
As far as I have seen, the main contenders as problems are:
Grandmaster Variax- Wins the game almost unconditionally once he has been played. If you can’t kill the general after 1 or 2 turns then you lose. Community seems divided if the problem is the card itself, or the fact that Abyssian has very strong ramping options. Variax is much more popular with Lilithe, but still a pain to deal with when used with Cass.
Magmars Out of Hand Damage- A lot of burn damage has pushed a strong gameplan to be even stronger. Rush minions, and buffs are now joined by simultaneous card draw and spell burst.
If anyone has any tech cards or strategies that help combat against these please chime in. Also, any other newer problems that have Risen with the expansion please say so and I will add it to the list.
So far I am loving the expansion, but I know that not everyone shares my delight. This post is aiming to help anyone that is frustrated or just having trouble dealing with the new options. I have read a few posts on here or reddit of people claiming that they were done with the game, and I think that they are definitely overreacting. New things are always exploitable because nobody knows how to play against them. Give it sometime to see how the dust settles.