@enlightenedowl You clearly didn’t saw my entire post or you got it wrong completely , as I stated it’ll still be a 1v1 match. The entire team concept is about scores. When I said 2v2 3v3 or 5v5, take it an example for 5v5, there’ll be 5 players from team A battling 5 players from team B, all on 1v1 match. Let’s say players named A, B, C, D, E on team 1 vs players named F, G,H,I,J from team 2, the match would be like:
A vs F
B vs G
C vs H
D vs I
E vs J
It can be either a simultaneous battle (all at once) or a sequential, probably simultaneous would be good. I just thought of an addition to this feature, all players will be shown the current equipped deck along with their heroes only (btw they can’t change deck when a deck is chosen), they’ll be given a 30 secs to 1 min time to discuss who should fight who.
If somehow the score became draw, each team pick one of the remaining members (only the winning one) to become their reprenstative for 1 last rematch. Players that are done dueling can spectate other teammates to encourage them or even instruct them (can’t see opponent’s side ofc)
@owlington ^ I’ve been writing a long explanation about team battle over there but lemme just rephrase the main points of it:
What make it needs a bit of teamwork?
-Basically you’re given time to discuss on your team who should fight who when the rosters are shown (faction and heroes only tho)
-When one or more teammates are done they can use spectate (only to teammates) to encourage or give guidance to them
-Lastly, the whole draw mechanism, where they need to pick 1 representative per team to do one last match to determine the winner
Those are the point, at least that’s what I think
@gabriek Quite interesting, like Yu-Gi-Oh tag team match indeed. Although it is highly experimental imo because of the multiple drawing and heroes capabilities (4 players) if this system is being implemented, which mean it requires more time to do balancing.