Duelyst Forums

Talking of S rank being broken

Well there is also variance Thorrk. You could simply happen to win certain matches all in a row even if you have a 50% winrate. The games themselves wouldn’t be lucky wins, but the fact that you won them all in a row would be.

Even if you look at it that way, it’s not okay for everyone who ever reaches S rank to have 20 percent chance to end up in top10 by sheer luck. And even the ones who are good enough to win those first couple of games in S, it still doesn’t show their skill level. Shit’s fucked either way.

Part of the reason the system is broken because you only have MMR starting from S-rank, which requires crazy uncertainty values. This is the case because they can’t incorporate MMR from pre-S-rank,where there are rank floors.

Of course they can. You can run both systems in parallel. You calculate MMR in the background. When the player reaches s-rank you reveal the mmr.

If the player has beaten powerful players to reach s-rank, he/she lands higher on s-rank. This way you also guarantee that the player has a certain number of games before mmr is important.

Unless decay/inflation is implemented tough, we still run the problem of people sitting on the top.

Got ur spot 2 days ago, i climb to s at #43 won 1 game and i’m at 7 now. LOL

I have PandaJJ on my friends list, everyone knows he is a very good player and just seing his match history. With a win streak btw, from the 34 last matches he played on ladder he got 32 wins vs 2 loses, the last time i talk with him he start at 100 or so, and until now he just move to 98 so far, like wtf…

I’m confused, but from reading some replies. If I want to go S-Rank I just have to grind? Correct me if I’m wrong, new here.

The process is really simple, you just have get to the rank 0 and you that by winning more games than you lose. If your winrate is just slightly above 50% it’s going to be a grind because you will need to play lots of games to get there. But despite the process being simple, not everyone can accomplish it, so you can’t just say “Oh I just need to play lots of games and I’ll get to S guaranteed”. But it is safe to say if you can get to rank 2 that you can also get to 0, just takes some patience.

To add on, you need above a 50% winrate against diamonds in particular, which does take some skill. The absence of win streaks further cements the skill required to hit S.

Also to aid though often not relevant at that level is win streaks. Still I do wonder what metrics is used to ascertain S rank because surely I am not 34.

I won a match today and lost nearly 100 ranks. Since when is winning considered bad for ranking D: ?

It’s important to make the distinction between your “skill”/expected win rate and your “luck”/spike win rate.

Due to the “chevron floor” and luck spikes, even with a 45% expected win rate of a “below average” Diamond player, if you play a lot (like 2,000 games, for example), then you still have a realistic chance (~18%) of making it; at an expected win rate of 48% and 1,000 games, you will make it ~44% of the time; at an even 50% expected win rate and 600 games, you can get there ~57% of the time; at 64% expected win rate, you can get there in 185 games or less almost every time (99+% chance).

Well, for once i have to agree with you, i currently am at rank 9 in the s rank with a handful of games played where i won all of them, so according to the system i should be better than hsuku, unopro, zoochz, sylvermyst and whatnot, when i could only clean their shoes gamewise… Also if i will stop playing i will retain my rank so… Cp fix this please, as it is now the more you play the more you are penalized…

Problem is that’s just a grind fest. Your ranking is mostly determined on just how much you play. Reverse those numbers and it’s more about skill.

Win +3 points, Loss -5 points

As for starting position. Game just tracks those numbers from the start, or once you hit diamond, so you have your win ratio roughly calculated.

But really ELO system is the best, because it basicly does that plus rewards or subtracts extra points based on who you beat/loose to. Win more for beating higher ranked loose more for loosing to lower ranked.

So take that +3 for win, and -5 for loss and now add +1 extra point if you beat someone higher rank then you. -1 point if you beat someone lower. -1 less for loosing to someone better and vice versa. Then their should be an equation to award/subtract extra points if there is a huge difference between your scores. But for the most part it should be working in much small numbers then it currently does.

Currently I think they have some sort of ELO system in place but it is a very poor one, as it is adding and subtracting wayyyyy to many points at a time, and seems to award a lot for win streaks.

Winning/Loosing streaks should have zero effect on amount of points gained. With ELO loosing will suck, but it should not ever drop you more then a rank or two. Where as you need a really good win rate to actually rank up.

Now the time it takes you to grind through diamond gives a fair estimate of your ladder placement. The ladder jumping around won’t be nearly as bad, and rating should more or less be accurate. And you can get there if you grind hard through bad luck, or just do really well with only some games. Your ladder placement should not change drastically wether you play 10 or 100 games, unless you legitimatly and significantly improve your self or fail to adapt to the meta.

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lol, the current system is the ELO system but on crack. Win against a diamond/200+ player, stay the same rank or lose ranks (Had a 11 win streak over 24 hours and went down 20 ranks 80 to 100). Win against a top 100 you can actually gain some ranks. Losses put you down at least 10 ranks and quite often 50 or so if you were top 50. Since your ELO is also used to que you up against similar players once you fall to a certain point and queue only 150+ since everyone is camping, you are not climbing out of that hell hole. Then of course there are those placement matches that let any player entering S-Rank in the last 3 days a guaranteed top 50 spot if they win a game in S. A quick band-aid could be to remove placement matches entirely so that everyone gets screwed by the system equally

That’s the kind of system I was thinking of.
Just tried to explain it in a nutshell.

i have one or two players with a negative winrate or just like 0,1 % over 50% (T2K5’s scripts used) in diamond which are in s-rank right now on my friendlist,

Yeah, with a “chevron floor,” that’s definitely possible, even expected if they mess around at low Rank 5 with experimental decks a lot then make the climb later. Every time they lose at Rank 5 Chevron 0, that’s 1 fewer game they need to spike above .500 to make it.

okay so I didnt read through all the previous posts. just want to quickly report my case for the discussion.

I just entered S tonight. I had a 3 win streak before hitting S. I got placed at 139 (I think). Won another game, got bumped to 31… Totally doesn’t feel right

I’m not a competitive player and have no interests in the tournament. I’ll just skip playing to see what would happen