So i havn’t seen this thread yet if it is already here then my bad. So the point of this is to bring problems with card balancing to the Dev’s.
Such as the Forcefield aspect, It is a nice ability but the idea that it refreshes every turn seems like there really isn’t much of an option in dealing with it… Although I may just be naive in thinking that it is just a tad bit OP. Especially if a forcefielded minion comes out during the 2nd turn.
Suggestions for balancing cards?
IMO just make every card a vanilla Golem with other Skins and Names and give each Faction the same Spells with other Name.
Out of everything you can complain about you choose forcefield? Interesting.
I do like the idea behind the thread though. People who think they’re experts on game balance can just come here and spout their opinions rather than making their own threads. Now when the expansion is coming, so come the people who will call every card OP despite knowing nothing about them so having a thread like this to gather all of them is amazing. Honestly this should get stickied in 2 weeks when the expansion hits.
Just have answers in your decks, include more dispell or find ways to ping and then trade, it’s a fun mechanic.
I think the real problem is how many copy of a card u can use in a deck. In theory I think most cards are balanced. And I really hate the nerf of few card like example lady lock It was an amazing card. Imagine u can use the old eff but at 1 I think it would be fair but instead it got nerf to the point that is almost unplayable… Any way adapt to the format and learn about it is what we should do best.
Lady Locke is extreme playable in swarm abyssian, devastating even without a board clear.