Sorry @deathsadvocate , I did not read that exact part explaining why inkhorn is useful, I do now feel pretty dumb xD
As for all the decks you’ve been working on, they all seem to be more consistant than the one I first posted, that’s a proof of improving it. As on my side, by testing your decks (with the budget I had, so 3 sarlacs or more than one Desolator is kinda hard to reach currently), I tried to do a new list based on my original thoughts and the feedback ya’ll gave me
(Notes : I do have to replace Desolator with Dancer, as I don’t have enough Desolators (and counter current Maehv silver decks), fill the gaps of Sarlac with Gors & using darkfire instead of multiple copies of abhorrent, I don’t think that more abominations than one is pretty useful, I guess? I do not have multiple copies of it too, what a poor man)
As to why I do still use both Z0rs & S.I.L.V.E.R? Z0r helps me getting useful draws, with almost any mechas in the game being useful with my deck, while being sacrificing fuel. While Xor’Xuul is on board, I can get infinite mechas from it, which means both an ability to replace & maybe a strong pull off (getting a metaltooth while I haven’t one anymore because I missplayed, or getting an Echo Deliverant, making mechs that are being killed while there is the Destiny resummoned twice).
It makes up with Z0r, but why Silver tho? Because if I manage to pull off a Mechaz0r and Silver is on board (or vice versa), I still do have a big threat on board if one of them is killed, assuring me somekind of win condition.
This still needs some optimization, but I still do think Z0r has some use in this deck