So i see ppl here raging about songhai songhai songhai being that top tier deck that blows everyone away. well i havent seen meldhai played at all since that lil nerf so maybe thats a good thing however spellhai still dominates. i havent played much of other factions since i main ziran (yes i like to challenge myself using the weakest class to beat meta) so i cant really say how other factions function against songhai reva. But i can tell you this their main cards are 1. four winds 2. bloodrage mask 3. Phoenix fire .4 lantern fox 5. killing edge and lastly crescent spear. and yes its in the order of importance.
So if they were to nerf songhai one of those would have to be touched. i know the songhai community love these cards so i would not be too hard but if it was up to me i would nerf 3 things.
four winds to 4-3
inner focus to 1 mana (yes i said it don’t hate because you like to use bbs reva for free)
3.remove lantern fox ability (but we all know this wont happen so do not rant about me being absurd)
As for those vetruvian players saying they got nothing against ranged i’m like (o.O) people do not like use tech cards there is a thing called crossbones you know if you hate reva so much… but nah people just want to use cheap efficient removals and apply high pressure to be considered top tier.
In closing as a lyonar player 20 ribbons ^^ songhai can be quite annoying yes you win some you lose alot once i drop grandmaster zir and they cant deal with it they concede other than that they chip away at your life burning you whenever they can and sooner or later a killing edge will land on a hearthseeker dealing critical damage and with bloodrage mask fourwinds combo artifacts get rekt while they heal up so it seems impossible to kill them so the nerfs i suggested might make it more manageable for other factions to deal with minus lantern fox cuz i know that won’t ever happen just saying ^^
however… i notice ppl are saying reva bbs is just too powerful so a thought came to mind how about nerfing her bbs so that either the heartseeker cannot be affected by spells or heartseeker cannot attack same turn for whatever reason… maybe that could slow them down just a lil. And side note i accept all critiques i don’t view others as haters we will have our disagreements but at the end of the day we as a community are looking to slightly balance things out so that every faction can defeat any faction all it takes is a lil luck and skill. thanks you all for sharing your posts and ideas i hope the devs take our views into consideration.