Yeah but from what i’ve heard there’s still a couple thousand in the playerbase. I heard somebody talking about numbers on a stream and said that from steam there’s around 2k and then from the launcher itself there’s another 2-3k. Also the forum seems pretty reasonably active.
State of the metagame?
May I take this moment to say how much I hate the Yugioh meta? 90% of the cards are unusable, and the viable decks are all overcomplicated and stale. Cards are frustrating, the pacing is absurdly fast, and game mechanics are an infinitely expanding disarray of overcomplication. Yes, I still love the game with all my heart, but I sometimes do miss earlier times.
I mean the game actually slowed down a bit. The rules are really simple once you think about them for a second. You don’t HAVE to play meta and all the cards are usable. Just not optimal. Just like this game. You can technically play whatever you want just don’t go to competitive tournaments you have to pay for without having a somewhat sensible deck made. The newest mechanic has actually brought back alot of old cards.
My friend has been playing the same deck since I met him (over 5 years ago) and has just been updating his builds to get with the times. I’ve also been playing the same deck for years and my deck even got new support as did dozens of decks from the olden days of the game. Yugioh tournament turnouts are at an all time high. (wouldn’t let me put all of it on one post sorry for double reply)
I was about to post the same card. 
It was either that or double helix, imo SPYRALs now are still faster than fusion sub zoo (just easier to beat)
I mean yeah there are a couple decks that retain speed. But they utilize the new mechanic. It doesn’t matter what konami does by this point because players will find ways to exploit anything they do. But this was alot better than the extra deck impossible ot break board spam we used to have. Also now those boards are much easier to stop.
Playing through a skill drain on legs with only 5 cards in hand is a lot harder to break than a single raigeki break on legs, or a 3k beater which can banish a card once per turn. Granted its a lot better than nekroz or Pepe format.
anyways. back to the topic. I’m actually really sad that this game doesn’t have as much of a competitive playerbase as yugioh does. I really don’t want to see this game die considering it’s one of the best games I’ve played in a minute
Agree with @halcyon98, I have actually heard from some people I know that they play Yugioh. I got excited to play after a few years of inactivity only to find out how many things they added. Seriously, just too many for me to remember, probably won’t go back. I am just a simple person wishing for a simpler time.
Not to mention the absolutely ridiculous archetype designs that only can be fixed with the ban list. Remember the Dragon Rulers? Or PePe? Or Zoodiacs? The meta was entirely obliterated, and something tells me that it won’t be the last time.
I think I will just create a message for talk about ygo.
Pm me if interested.
Its a problem. Without a main tournament (like worlds), it makes smaller (or grassroot) tournaments harder to establish because there is no real motivation for players to do them, unless you really want the prizes that those particular tournaments give out. Last year there was a world tournament and around 9 months or so, of having to gain qualification for it through ranked, tournaments points or the Duelyst open tournament. Which has a knock-on effect to ranked as well, for people who wanted to participant in that part of the scene since ranked isn’t as rewarding because it doesn’t contribute to anything except for helping to expand your collection via playing the game more and ranked rewards. But Duelyst is part of Namco now, so its probably why another worlds tournament hasn’t been setup yet. Either because Namco isn’t interested or they are interested but there is background things going on which we don’t see and haven’t been given the news on that front.
Exactly, which isn’t big enough for a large or consistent competitive scene.
This is a major problem. If you don’t establish a competitive scene people don’t get turnover for their hard work expanding their collections. It makes gameplay feel unrewarding. This needs to be fixed if namco wants to make money off this game. I know plenty of people who play yugioh who would love this game. They need to invest in marketing towards the yugioh scene like they did with slaydra(which is where i’m pretty sure half the players came from) or hell even hearthstone. I feel like this game is honestly one of the best games that’s come out in years and I know for a fact that without a competitive scene games like this just do not last
I really don’t understand what rewards are you talking about. Playing the game and expanding your collection, while getting and implementing new cheesy ideas are the rewards themselves imo.
He’s obviously talking about the unreleased lore and world building! It’s not like anyone wants shiny ribbons, epic looking generals, a deck consisting of 39 legendaries, or cool different maps to play with. I mean really, there’s so much world building and unanswered mysteries out there; what’s the path to demise from the seven sisters, who’s behind the shockingly bloody creation of golems (and why of course), and most importantly why was kaleos a doge?! (Plot twist, he’s actually been a doge this whole time. He’s just had a human onesy to infiltrate us in oreparation of he great doggo invasion)
So many mysteries!
So nobody is going tell the OP that
1.Vet( Zirix)
2.Vanar(Faie)
3.Songhai/Magmar/Lyonar
6.Abyss
Grincher Tier list
TM25 deck list
Alpha century deck list
Freud tier list-
These are 4 of the better players and their opinions on what decks are good separately they are all meh. Together they give good picture of the meta.
I dont really care about expanding my collection beyond expanding it enough to just make more decks to be competitive. The reason I and many others got into competitive yugioh is the idea of being able to make a name for yourself in a competitive sense. It’s kind of like the kick a## and take names type of mentality. An established meta makes it so that you can know what is considered rogue (which makes wins and feats with those decks more impressive) vs what would be meta (which offers anti meta to be a thing. Knowing the meta means you know what you have to be prepared to counter when going into ranked matches and entering tournaments) and also idk if it is already a thing but sideboards should become a thing and it should be best 2/3 for tournaments if it isn’t already.
