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State of the Magmar thread

starhorn needs a tweak unless they get a minion like 4 winds magi or shadowdancer that heals and deals 1 damage for every card drawn

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A cool way to optimize the BBS StarHorn, he would buy a card of 3 options, like the ability to “discover” of the Heathstone.

mfw people still actively discussing how to change starhorn bbs without even seeing new cards that support it :sleeping:
Anyway, let’s get to it:

As long as magmar doesn’t get any more power houses, it’s fine.[quote=“kirabi, post:1, topic:2199”]
-Does Starhorn need his bbs completely changed or will new cards fix Starhorn?
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Personally I’d like for drawn cards to cost 1 mana less. Currently being able to play the card first isn’t enough to compensate for giving your enemy cards. Effectively removing the BBS cost should help a little bit. Of course, all of this is implying the new support we get for starhorn isn’t good enough.[quote=“kirabi, post:1, topic:2199”]
-Are you excited about the the new egg changes? Do think Elder and Veteran will get nerfed?
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Yes. And it’s confirmed how elder will get nerfed. Not sure about veteran, but prolly.[quote=“kirabi, post:1, topic:2199”]
-Are you happy with the different builds of Magmar you can make
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I wouldn’t list all of those as archetypes, but yeah. Considering the amount of common cards they all share, the difference between the decks is still quite noticeable.

I don’t know nearly enough to form a proper opinion. All we know is they’re forcing egg synergy for vaath and whatever they’re doing for starhorn. Until I see at least a couple of staples for each I won’t say shit.

How is Elder going to be nerfed? Missed that one.

Nothing specific was confirmed.

Because of how egg hatch now.It would be basically Elder dropping an 8/8 rush minion every turn.Well that’s how I understand it.

I know that Elder has to be nerfed with the mechanics, i just thought we already know how, but i missunderstood raqyee slightly there.

Taygete: Compared to all the other stupid stuff on the ladder, ratm: kineticats, shadow nova,
Taygete is the least of my worries, yes it’s quite powerful but there is quite a lot of ways to deal with her with every faction.only songhaï may have problem with it cause wasting a pando on her is quite a loss (but then again, we’re talking about the lantern fox faction. And they will receive battle panddo in the next expansion: win/ win)

Starhorn bbs: even if I see CP trying to do something about it -introducing cards with a vindicator-like effect- Seeking Eye is quite underwhelming and I still feel like giving your opponent the opportunity to use his drawn card before you (may change depending on what and when you draw) is a very harsh drawback that I fear a weak boost on a weak minion isn’t going to change anything. This BBS needs to be reworked, but from the looks of things, CP doesn’t look like they want to change any BBS judging by how they are pulling the new class cards in the direction of their respective BBS (multiple healyonar added stuff/ Falcius for Sajj/ Visionar for Starhorn) and it pains me cause I think Starhorn’s Seeking Eye is absolute trash.

Yes I’m excited about the egg changes but I feel like it won’t make a difference. It is probably too soon to tell and I feel like I’m completely on minority on this but the added benefit of having a minion that mannaged to survive until it hatches is the same wether it spawns on your next turn or the following > the important stuff about rebirth imo is that your opponent has to deal with a body 2 times if it survived in egg form: and the new rebirth won’t be changing that. (I don’t know if I’m making any sense)
I think the Silithars shouldn’t be touched in their state, at least not cause of new rebirth.

No: I want Starhorn to be viable: he is one of my favourite general and him sucking pains me a lot.

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Counterplay definitely hates Magmar.

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Nah just saving the best for last they should get some great stuff

I personally do think Taygete is overbaked.

Compared to the other sisters, she is head and shoulders above all of them except maybe Kelaino. She’s very hard to get rid of, and in exchange for her extremely powerful ability, doesn’t suffer much in the stat department.

I have been told that she was made strong because at the time, Magmar “needed help”. That may be so. But the sisters are a thematic set and having 1 or 2 be so much better than the others doesn’t make sense to me.

IMO a minion that echos damage to all adjacent minions, and only costs 4 mana, and is relatively easy to get, should not also have 3/5 stats. I routinely face multiples of these and am forced to use all my dispels/removal on them which leaves me a sitting duck for the many other nasties Magmar has available.

Also, if Magmar is weak, even without Taygete, I’m sure not noticing it when I play against that faction! May be different at the top ranks, of course.

Personally I’d like for drawn cards to cost 1 mana less.

Simple and elegant fix.

Short anwser: no

Long answer:I personally think that auto included cards in a given faction should not be a thing , but in that case you should nerf makantor/silverguard/fox… so reasonably I don’t think Taygete is not oppressive enough to deserve a nerf , in fact she had a very positive impact on the meta so far.

We will see , but buffing the BBS definitely sounds like a simpler option to fix the problem rather than create some weird card which might not work.

I am very exited for Chrysalis Burst since it is my favorite card flavor wise, and Elder is going to get reworked.

Yes I am, but also kinda fed up with no brainer slot like Taygete and makantor.

Lava lance is bad unless they make a very cheap way to put eggs , but even then it won’t be great. Nature’s Confluence look very very strong but ofc it will depend on the battle pet we can summon from it.

Definitely very uninspired design, there is so many things that can be done around star horn like reducing hand size for example.

I think they should be some cards that triggers grow on your minion , also grow minions need a light buff .

Finnally it is Magmar Spoiler day let us hope it is something good that is worth the wait.

I am so full of sadness I might just die.

Im excited :smiley: Hopefully you guys like the Magmar stuff.

Grow is slow - plz let us have more Eggs / Egg Synergies! :hatching_chick:

Alright I’m going to take a look at these points and offer my views.

Taygete is honestly the best or tied for the best Sister next to Keliano in terms of effectiveness and keeping in with the playstyle that Vaath Magmar does, which is deal a lot of damage quickly to end matches quickly. Her statline is absurd for her effect, especially since it combos well with Fractal, Amplification, and Skorn. I feel that the statline needs to be changed up and see if she’s still as effective.

Starhorn’s BBS is going to work with new cards that are going to be printed in Shimzar to buff him up. This does mean that Vaath isn’t going to go into the new meta with as many tools as the other Generals, due to the playstyle being completely opposite from Starhorn’s.

The new egg changes. Not sure how to feel about this. Burst is definitely going to be better for sure. As for nerfs on Elder and Veteran, I can see Elder getting a slap, but Veteran I can’t see due to how basic it is. Possibly a stat debuff at best.

The amount of deck types one can use as Magmar reflects towards Hearthstone’s current Warrior Meta, where the class can play any type of playstyle and have over a 50% winrate with each. Mag flourishes with big bodies that synergize with the spells beautifully and loads of different tactics that makes the opponent unsure of what to swap out from their opening hands. I feel that Arcaynst Starhorn can be a thing with the Replace mechanic helping him out.

Handlock Starhorn would be difficult to work with due to the hand size limit. He already has enough cards in his hand most of the games, it’s just getting them out onto the field that might be the problem?

The new cards in Shimzar will definitely buff up Starhorn if they plan to do more draw related faction cards for the general. Egg synergy with Lava Lance is awesome and possibly Starhorn AND Vaath builds can utilize Egg manipulation easily.

The Grow mechanic is interesting. Not used at all except for Gauntlet due to lack of consistent removal and dispels, changing it up to work with cards drawn would be giving Starhorn a great identity for the general.

Overall, hoping some things are done to tone down Vaath a bit in terms of Taygete’s design and see what Starhorn can do, because the potential is out there.

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So we have 2 cards now so have bigger picture of what Magmar will be in the expansion.It looks like Counterplay is putting effort into making all the core mechanics of the faction work.Today we got 2 cards Gro and Moloki Huntress.

Gro is 2 cost 2/4 battle pet that grow 1/1 per turn.Gro has stats to make Grow mechanic work.For Grow minions to work to have to be decent silenced because they almost always get silenced and 2/4 is decent.

Huntress is 3 cost 1/2 that grows 1/1 per turn that cause grow work at the start of Both turns.3 health would have been perfect and make this a great card but given its effect I bet this was a card that was tested alot.

I am not sure if Grow is viable now,It looks like Molaki Huntress has to work to make grow deck work and they may have been too cautious with her stats.But this clearly something that needs to be tested.

I don’t own Taygete yet and I honestly don’t like her because she sort of ruins Magmar’s aesthetic for me. I wouldn’t mind her being nerfed a little so she’s not an auto-include in every Magmar deck. Or maybe change the effect to, whenever an ally is dealt damage hit the surrounding enemies for 2 damage. You can still output a lot of damage but not to the ridiculous level.

Starhorn I still don’t think is super great but we’ll have to see what’s going to happen in Shimzar, but unless the buffs to minions are incredible I don’t see how paying to give your opponent a card will ever be good.

I agree that the Egg changes will be great, I already run Chrysalis Burst because I love the flavour of the card and it’s a great card to play when the board’s sort of clear so you either get good minions out of it or your opponent spends his whole turn dealing with it. The egg changes will make it far more viable and will remove the huge tempo loss you get from the eggs only hatching in the end. This will also allow you actually play Skorn or Plasma Storm during your turn when they hit your minions into egg-state. A minion I’d love to see now that eggs have been changed is a strong minion that if it dies spawns multiple eggs of smaller minions around the board or around it’s death.

I’d love for Grow to be viable, but I think even with the new cards that support Grow, the huge amount of dispell and its necessity in this game will forever make them really unviable. Earthwalker costs too much for its effect, if yo uwant to make it more viable but riskier make it a grow +2/+2, if you want to make it more solid, lower the cost to 2 and nerf it’s stats to 2/3 or 2/2 with +1/+1 Growth. Grimrock is okay but it competes with far too many and way better 4 drops to be put into the deck. Kollossus is pretty cool but again gets going really slowly and there are far better 4 drops and 5-drops that don’t cause tempo loss.

Again, we’l need to see what happens with Shimzar but I’d love for Phalanxar to become useful and not just ping-bait. You also hardly see any fractal replication or dance of dreams being played.

Vaath is fine, support-wise though he could do with a defense mechanism or something that isn’t earth-sphere, maybe something like an artefact that gives forcefield to your general. Starhorn I’d rather have a new BBS but we’ll see how it turns out with Shimzar.