My thoughts(hey someone did this thread other me which is cool)
-Mandrake is way better than most people expected it is Molten Giant done right.I love that this minion is good I was going make big long post when I saw the reactions.I sat down did the Math saw average when you could bring it out I knew it would be useable.
-Thumping Wave is the big surprise ,It doesn’t full fit in Magmar themewise or deck designwise but its versatility is going to make it staple in the future.
-Eggmar is disappointment
Rex is okay just wish it wasn’t a battle pet
Lava Lance is pointless because the egg are to fast
Wild inceptor is the same thing as lava lance and is too expensive.It should be 3 cost
Morin Khur is amazing when it works,It should probably be 4 cost but I can see why it has its cost.
Dreadnaught-Is a good card but either it should be a 5 drop or it needs more health
Flaming Stampede shouldn’t hit your general
The Silthar elder nerf actually was solid move, Veteran was completely over nerfed. Overall Eggmar is a miss but I actually like the foundation built
-Growmar is disappointment
Molaki Huntress needs one more health and Growmar would be more of a thing.
-Stathorn is a slight disappointment
Visionar is a actually a good card,It does its job it is a threat wheneve it comes on the board but Starhorn need more support than this and but the future it is a good card.
Starhorn isnt full disappointment because flood magmar,zoo magmar,pet magmar are a thing.Starhorn does those builds a little better than Vaath.Smashthings took a flood build Srank it might not be a tier 1 deck but it is not that far off.
What needs to happen for Magmar
First things first Clean up dampening wave,dance of dreams,tremor, Phalanxar, Kinetic equilibrium, Primordial gazer, Mind steal.Magmar has a lot of junk.It would be nice if those stuff was more useful
The second thing Card draw,Yes that is supposed to be Magmar weakness but good psuedo draw or tutor in fact would be nice at least good one.My suggestion would be 7 cost 5/5 minion that give the choice to draw two cards or restore 5 health but that is wishful thinking.
Third thing is eggmar needs to work,Grow functionally works it is metagame speed and cheap removal that is keeping back that deck.Eggmar cards just needs small reworks.
The last thing is reach another thing that is supposed to be a Magmar weakness.A fix for lava lance might help it but Magmar get abused because its minions can be ignored.The happiest I have been as Magmar player is when Songweaver was a thing.I would kill for 5 cost 3/3 that temporarily gives a minion fly for one turn.