I strongly disagree! We’ve seen support for Healyonar, Zealyonar and Zooyonar, and the start to a new Weapyonar archetype! So effectively 2 new archetypes, and turning 2 more viable. Giving everything a bump doesn’t do it justice, imo.
Healyonar
Afterglow - Healing enemy minions in a pinch to trigger effects
Fiz - Provides an additional cheap healing trigger alongside Healing Mystic
Lucent Beam - Provides control and late-game burst to Heal decks
Sunforge Lancer - Turns Zir’an into a damage dealing dervish of death at the otherwise anemic 3 mana slot
Zealyonar
Afterblaze - Buff + cantrip for Adepts & Knights!
Sky Burial - A single-target Decimate
Solarius - Refuel
Sky Phalanx - Do I need to say it?
Zooyonar
Slo - A free opening body that controls Mana Spring access
Fighting Spirit - Obligatory Battle Pet support perfect for a Zoo deck
Sun Wisp - Supports Slo so you can open up with 2 minions for 2 Mana while maintaining hand size
Weapyonar
Dawn’s Eye - This card is the beginning of a Lyonar deck that revolves around equipping Artifacts to beat down hard with your General.
Assorted
Radiant Dragoon - Just a strong 3-drop, presumably for control decks
Ironcliffe Heart - Only for the most cancerous of Lyonar DB decks 