At this point I’d rather see more factions than actual generals. There’s lots of unexplored themes after all.
Anyway:
Lyonar - Cool idea, especially how it enables generals to have provoke. I believe the game could really benefit from a mechanic like that. Only issue here is how it works really well with hollow. I’d like to avoid mechanics that make certain neutrals just too good. Current examples being tiger in kara and dioltas in lyonar. And I’d also like to avoid changing the core mechanics of hollow as I see it as a classic card of sort.
Songai - I don’t like it. Having to target two things to make it work is too tiresome and the fact how the latter part of the spell does zero damage doesn’t still well with me. I know it’s supposed to work with spell power but I’m sure there’s better ways to do it.
Vet - Not sure is having both cost reduction and stat buff is fair or not, but I do like the idea.
Abyssian - Also a good idea, but I dislike the value. It’s that kind of BBS that needs to have it’s values tuned perfectly in order for it not to be broken and the 3-7 ratio is too good imo. Honestly it’s such a weird BBS I can’t tell what’s the perfect ratio.
Magmar - I like it, but I’m not sure how balanced it is. I want to say it’s too strong with current egg mechanics but I don’t know how good egg magmar is yet so I can’t say for sure.
Vanar - Too game changing and too complicated. Board is too big of a factor for BBS to have such a huge impact on it.
but as a 1 mana spell available on every other turn… yeah, its a little ridiculous.







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