Hello everyone! Denizens of Shim’zar fleshed out many of the subthemes surrounding various factions. However, quite few deck archetypes still feel as though they lack something. Altrnate generals have been used to bring out some previously weak decks, so, could another set of generals build on current weak archetypes? If so what would they look like? Here are my speculations:
Another thing; I want to see generals with facial expressions outside of Grr I’m angry" and roles outside of military leader. Starhorn, Sajj, and Cassyva added a bit more diversity, but I want to see even more varied generals.
Lyonar:
Give ANY character provoke until the start of your next turn.
Argeon Zir’an already has synergy with large minions. Argeon has aggro covered while Zir’an explores heal synergies. This Bloodborn spell is quite versatile, able to be used to expose enemy minions protected by provoke, Protect your general with your own minions, Expose the enemy general if they are being protected, and protect your minions with your general if need be. Provoke is also a heavily Lyonar keyword. Overall, I wanted Lyonar to have a very versatile spell that helped both aggro and control.
General design: A minister or tactician wearing a military uniform instead of armour. Something that shows the diplomatic power of the Lyonar, not just their military strength.
Songhai
Deal 1 damage to a minion, then deal 0 damage to a minion
Cards like Storm Sister, Crescent Spear, Eight Gates, and Storm Kage are begging for more playable damage dealing spells in Songhai. Kaleos and Reva have backstab and ranged covered respectively, so why not give sell damage some love? The continued access to a damage dealing spell that scales with Spell damage might make spell damage based control quite viable.
General design: A wizened old master with little physical power but vast wisdom and mental capabilities. Perhaps wielding a weaponized instrument.
Vetruvian
The next card you draw/ replace into is a copy of target enemy minion. It costs 1 less and has +1/+1
Since artifact Vetruvian and Dervish Vetruvian already have great generals, why not make a sabotage Vetruvian general? This Bloodborn spell would be vastly different from most others in that, while it does not provide any immediate advantage, it allows you to “fix” your next draw or replace. The copied minion will be quite powerful, but the opponent will be able to anticipate and play around it. Overall, this type pf BBS will introduce a wide range of different games and interesting decisions without relying too much on RNG.
General design: A small Egyptian mummy jar projecting a hologram of a Pharaoh. Essentially, a general who fell in battle but whose mind was transferred into an AI
Abyssian:
Deal 3 damage to your general, at the start of your next turn, heal your general by 7
I wanted to make a BBS that increased the survival of your general that was more exciting than a straight up heal. This ability heals your general by 4 points, a significant health swing. However, this comes at the price of being much more vulnerable to burst before the healing can set in. This risk/reward system feels pretty consistent with Abyssian’s general theme of decay, sacrifice, and ends justifying means. This ability would be useful in “grinder” type Abyssian decks, where they stall out the game until they can use either creep of big minions to finish the opponent general.
General Design: A corrupted version of a Magmar aspect. Perhaps a magmar realized what Keliano realized in her ciphertext and joined the Abyssian to work against the tree.
Magmar:
Summon a 0/1 young silithar egg near your general
With eggmar falling flat due to lack of effective cards, why not add a general to support this failing archetype. The power of this ability is about on par with Reva’s. If the egg survives, it becomes a very sticky minion and generates superb value. However, it is difficult to place it so that the opponent cannot destroy it, since, unlike Reva’s heartseekers, the egg lacks ranged and Magmar generally want their general to be in the midst of battle.
General design: A weak looking human female that serves as the Avatar/ reincarnation of the Magmar mother-queen. Commands monstrous beasts to do attacks.
Vanar
Reflect the board about the center column. Then, summon a 0/2 bonechill barrier next to your general.
Kara and Faie both have very versatile bloodborn spells that can be used in a variety of decks. However, there are no specific spells that support archetypes such as Wall, Vespyr, or Infiltrate. This BBS is designed to help all three. The summoned Barrier is both a wall and a Vespyr, having synergy with cards that care about those, and the reflection effect can make your units always infiltrated or set up for huge Avalanche/ Wailing overdrive plays.
General design: An bearded warrior missing his right arm. Referencing Tyr from Norse mythology, this general does not want a prosthetic replacement since the missing arm symbolized duty and sacrifice.
but as a 1 mana spell available on every other turn… yeah, its a little ridiculous.







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