Now that the dust has settled down, I think we can all do a more serious and clear analysis on how the new quest system integrates with our playing habits. Let’s try to not make this a rant thread, but rather a place where we can identify strengths and weaknesses of the new system. Also, let’s try to avoid speculations and conjectures: let’s stick to direct experience.
After these few weeks, I have to say that the new quest system is better than I expected. Overall, it seems that by playing the same number of matches per day (4 to 6) I gain slightly more gold than before. In the best case scenario, I’m able to complete both dailies (70 gold), while in the worst case I do 1.5 dailies (45 gold). Overall, I’m relatively satisfied with this income, since victories help me getting some extra.
My biggest gripe with the new system is the lack of flexibility. Some days it’s hard for me to play and the Welcome Back quest is a lacklustre compensation. The developers mentioned that the nerf to WB was going to be compensated by other economy changes, but we didn’t see them. The other issue I have is with the single faction quest: if I get a faction I don’t main, I can either lose a quest or lose chevrons.
Are your experiences similar to mine? What do you think about the new quest system, based on the longer experience we now have?