I want to see if we can optimize what I think I might have seen someone else call, and what at the very least I like to call, Sixdie. Three carrion collectors, three lurking fears, and all the best dying wish minions, all stuffed into one big critical-mass murderball. I strongly suspect the deck is cancer and needs to be nerfed, but before I start bugging Counterplay to balance something that’s in Unlimited, first I want to be sure that it’s as disgusting as I think it is. Which means first the deck needs to be optimized.
I’m not all that at Duelyst (building my own decks or playing them) so I’m going to need some help.
Here are the tools at our disposal. Please note, the following is not a decklist, just a collection of cards that might have a place in Sixdie:
Edit: Here’s an actual decklist. Looking for feedback. Might spit out a list for Lili or Cassy later.
Full of low-cost cards, and seeking to turn its high-cost cards into low-cost cards, this deck can perform one or two massive hand dumps at five mana plus after two ramps, and hopefully keep its action bar afloat for a couple more turns with darkspheres, desolators and nekomatas. But then hopefully the opposing general will drop dead after you drop a pile of undercosted dying wish minions on them. Once your klaxons and vorpal reavers are down to four mana, your opponent is going to be hard-pressed to kill them all and the husks you can spit out.
While I’m not terribly fond of aphotic drain, it keeps Maehv alive while also giving you an extra way to pop gnashers and nekomatas.