i play all 6 generals, and they are around the low lv 20’s. currently im only ranked 18 silver. best rank i made was rank 11 last month. i put in so far a little less than 200 hours in it. and the people that i play just seem to be a little better, and sometimes with some nice legendary cards… but im still enjoying game so…
i need advice, i plan on dusting 7 of my epic cards for 700 spirit. i dont like looking at builds and try to copy them, but i do copy to a degree what opponents have done to me and i see some synergies that i haven’t thought of before.
-juxtaposition; 0 cost; the only small benefits i see is that it is a 0 cost spell, so it can be used to activate your spell buffs. also if someone has a ranged minion and you want to switch positions so you can melee the range.
-onyx bear seal; 3 cost; this seemed like it would be a good spell for the big scary minions, but after they mutate, i can’t target them to kill them… i don’t have too much experience, but can i use a dmging spell like phoenix fire to kill it after the mutation?
-kujita; 2 cost; 2/2; costs 1 less but takes 1 dmg when you summon a minion; i can see this being useful when you want to spawn the bigger monsters faster for a paltry 1 dmg, and can also use in conjunction with flash reincarnation http://duelyst.gamepedia.com/Flash_Reincarnation; i run 2 FR’s only and i feel the kujita is a little too squishy at only 2/2
-moloki huntress; 3 cost; 1/3 ( i think ); the problem with this for me is that i need to protect her in the back because initially she is weak. then i push her into the battlegrounds a few turns later, but by then, the opponent will have dispelled her or 1 spell kill her; also it seems kind of dificult to have growth minions spawned along with the huntress
night watcher; 4 cost; 2/4; forcefield ; all minions with rush is exhausted. obiously when your opponent sees this in the battefield, they will not be using their rush minions until he is taken care of. therefore i don’t feel the price of 4 mana justifies a platry 2/4 w/FF.
alcuin loremaster; 3 cost; 3/1; opening gambit puts copy of recent cast spell into your bar; seems too niche. a weak 3/1 only to get a spell back… i only see this working if you popped a BIG spell and somehow had alcuin in the task bar at the same time so that you can use it again the next turn… but like again… seems too niche and very specific ; synergizes with owlbeast sage with alcuin is also a arcanist, if you can get them both on the battefield at around the same time
the scientist; 6 cost; 6/6; draw a card when cast spell to friendly. another arcanyst minion so it synergizes with owlbeast sage; doesn’t seem good for songhai since the cost of 6 makes the battle pretty much over before than. i can see how it can be useful for other generals…but who? and how?
anyways, i might keep the scientist, but im leaning towards dusting the 6 other epics for 600 spirits.
i’d appreciate some comments on this please. if im wrong please say so… if you guys agree with me that some of these epic minions are too specialized… say so as well… i look forward to your comments.