Shimzar Spoilers day 19: Icy


#1

Icy a new Vanar battle pet on the horizon! Welcome Icy to Duelyst.


#2

I like it, that opening gambit can come in clutch in certain situations


#3

Stun generally isn’t generally all that useful, doubt it will see much play (though flash freeze does get used once and a while, so who knows?)


#4

Looks fun. Been wanting more stun minions.

So…what card is LadyMyrr revealing today at 1pm PST? Or is this it? I thought she was revealing a Vanar battle pet. Will Vanar have 2 battle pets?


#5

Seems pretty damn good, actually, you could gain a pretty good tempo swing by stunning their general early game

oh wait, it’s a battle pet

so if you stun their general it will just hit face


#6

Not the worst outcome in an aggro/tempo deck…


#7

Also kudos to @Ryvirath for these dreadfully awesome puns in her card announcements. :slight_smile:


#8

Well once again hard to judge battle pet cards. If battle pets are good it will probably be decent, but if battle pet is a big downside I don’t think this card will see play. It is definitely the worst faction battle pet we had so far.


#9

Icy what you did there :grin:


#10

Depending on the AI of battle pets, this can range from pretty good to a 2mana limited range flash freeze that deals 2 damage.


#11

Huh. It’s not a Rare? Interesting.

This looks pretty damn good to me! I think the power of Stun/Freeze is pretty underrated, and I expect this card to change a few minds on that. stunning Generals or threats can be a lifesaver, and a 2/3 body is probably strong enough to offset the Battle Pet drawback at 2 Mana. Guess we’ll see!


#12

Stun is not that great when you have to use mana and cards for it. Like this, it is pretty darned good.


#13

Thanks for the kind words :smiley: I am a guy btw.


#14

Ya know, I actually went back and forth on that for a minute or so. Coin flip fail. My apologies.


#15

Obligatory “did you just assume gender” joke <-- here.


#16

Considering battle pet mechanics, this is essentially a stun a nearby enemy, deal 2 at the beginning of your next turn (without buffs). Who knows, with battle pets stun could be a lot more useful to help control yours and opposing battle pets.


#17

Looks really interesting. Essentially a non-global beamshock with a 2/3 minion.
Could get really fun stunning an enemy general. Help stay on enemy side for infiltrate or wall smashing.

Mesmerize>Avalanche>Icy>Avalanche>Icy>Avalanche>Icy. You may never move again :smiling_imp:


#18

Seems decent, especially against heavy hitters from Lyonar or Magmar. While the effect is quite limited compared to, say, Flash Freeze, it could equate to a removal if played right.

Alone, this card seems decent. However, synergies are what make or break Duelyst Minions and this has quite a few major one: Walls, Infiltrate, and Combo.

  • Walls: This is where I think this minion will truly shine. In the lategame, you can stun the enemy general in the middle of a field of blazing spines and watch them use valuable removal on your cheap tokens

  • Infiltrate and combo: Similarly, this can be used to keep the opponent on their side of the board to set up for Spirit of the wild or Huldra plays

Overall, a very versatile card that might make the Walls Archetype work.


#19

Well, at least this battle pet has some decent potential to force some awkward situations in the early game. That’s something.


#20

I like design of the card, it’s bad T1 play but it shines at late-game. where you can push opponent to their side and stun or stun on your side for avalanche. Best thing is that Stun cannot be silenced, so it’s almost removal for 1 turn.