If there are more new grow mechanics, or even a minion that makes other minions grow with it, than this would be great. Otherwise, its mediocre on its own. It essentially has grow +2/+2, so if it manages to survive a turn, it can carry its own weight.
Shimzar Spoilers 13: Moloki Huntress
I like that grow is getting some love, always wanted to make a grow deck because it sounded super annoying but reality wasn’t so kind.
i see what u did there
What this card really does that people don’t seem to be considering is require long-distance removal and/or dispel – which means at 3 you’re opening the door for an uncontested Taygete on 4. 
The Grow spell used to exist, in Alpha. Removed for unknown reasons (too weak?).
Too Strong
was quite powerful with hand refill and the monstrosity that was golem Magmar.
what was it?!?!?
1 mana, give a friendly minion grow +3/+3
holy shit that sounds awesome
that is way too op, maybe 2 mana +2/2 or 1 mana +1/1
Hence it being removed from the game 
FINALLY!!! MAGMAR SPOILER YESSSSS. I love you Cp!
Well, if this survives until your next turn it already paid for its effect, since its a 3/4 for 3 by then. Moar Growth and Egg and Starhorn Synergy ! Moar! I really love how CP seems to focus on reworking/buffing the all factions core mechanics.
And Being Dispell Bait isn’t a bad thing in a faction like Magmar that has tons of dispell bait minions, Kolossus isn’t even bad right now, it’s a better 5-Slot than Harvester, since Skorn does what harvester does better.
Her Husband - Moloko Hunter:

I’m a bit confused - to understand the card:
The way I read it it has Grow +1/+1 for itself and an effect +1/+1 for all at the start of both players turn. So is it’s own development as follows:
Turn it’s played: 1/2
Turn opponent: 2/3 (from the effect)
if it stays on board: 4/5 (Grow keyword AND effect - so effectively +2/+2)
…and so on.
Does the effect include itself (because of “friendly minions” and not “other friendly minions”) or does the card text basically mean “Grow +1/+1 for all at the start of both players turn” and my construct of Grow keyword + Grow-effect is wrong?
(BTW - I don’t see any Starhorn synergy. Not that I’m crying for it - most probably I’m too blind to see it. But I see Egg synergy - they get 1/2 at the start of opponents turn, right?)
I already hate this card…
This is vaath synergy the stathorn synergy is the one that grows when your opponent draws
Also I assume it just makes all your grow minions process their own grow on opponents turn AND yours, instead of just on your turn
Ups! Third variation. But what is true? Does anyone know the answer? (Testers anywhere?)
As I understand it Moloki Hunteress is a grow creature so effect works on itself.And the effect only works with “Grow” keyword.
As for the Starhorn syngery thing .Vaath and Starhorn bbs are just “general” abilities they are type of things that work with any deck.Drawing cards and make your attack bigger works with whatever your doing.Which is why starhorn ability is so bad,You should be able to run the same exact deck with Starhorn as you with Vaath but the bbs downside is so bad , It makes Starhorn worse by using it. Anyways a working Grow deck would work in either Magmar general
Well the text is quite obvious. Friendly Minions should include itself and other copies of itself since they are by definition friendly minions. That means that this card is a 2/3 before your Opp can react the first time, and a 3/4 the turn you can attack with it. Also yeah, i was referring more to Cards like Visionar and hopefully some other good and creative cards to make Starhorn great again with the Starhorn Synergy thingy.
Honestly, this seems like nothing compared to the revealed Songhai and Abyssian cards in terms of power.