It used to be a matter of strategizing the placement of the tiles, and stalling until they could do their job. The problem at the time was that everyone started playing Vanar to get the multi-square dispel. It was incredibly difficult to win with the deck, both because people tended to avoid the Creep tiles in general, and because once you put down one tile they would start countering you at every move because of how obvious your strategy was. It was still fun to play though just because the mechanic of board control was so unique.
I’m happy to learn that my beloved deck is in the meta now, but that just further proves my point. Back then, no-one played Shadow Creep because it was an admittedly underrated, but also just not very effective tactic. I won only slightly more games with Shadow Creep than Mechaz0r, but still loved to play them because of how unique the concept was. (that’s another thing, has Mechaz0r been buffed? It feels a lot stronger now for some reason)
Having played more of the new Shadow Creep (and in the process disenchanting everything that wasn’t in my Shadow Creep, Mechaz0r or Songhai decks) I see that Shadow Creep is in fact stronger now, but I still don’t like the direction it’s gone. It used to be completely strategy-based where you trick your opponent into ignoring a minion instead of a tile, or vice versa. Now it’s just gone the mainstream route where synergy is key, and there’s not anywhere near as much deck variety.
Finally, I realise how dumb it is to actually expect anything to change just because I got nostalgic over it, I was simply expressing how I feel, and as such used exaggeration and emotive language.
P.S. I love how the first few replies were respectful and helpful and all of a sudden they turned into a toxic salt-fest XD
P.P.S. This post helps explain what I’m talking about a little: Is the problem creep or ourselves?