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Sabotage Vetruvian: Sajj and Zirix

Hai!

The majority of Vetruvian decks that you usually see run only a few spells and fill the rest with neutral minions. The faction completely loses its identity… They are so simple and boring to play with…

Anyway, I’ve been working on these 2 decks for the past week and I found some success with them: Sabo-Sajj with artifacts and Sabo-Zirix with Dervish synergy:

Sajj comes first:

This is where the idea came from: I wanted a deck that reflects the Vetruvian playstyle and not some boring deck with only neutrals… So sabotage came in my mind: A deck where I could take full advantage of Blindscorch… Sajj has a good synergy with it as she can hit for lots of damage without taking damage in return and preserving her artifacts.

Winrates

As you can see, it completely shits on Songhai, it has a good chance against Magmar, Lyonar and f*king Kara. They rely too much on their minions, Sajj can easily 1 shot them and take advantage of their lack of mobility blasting from a distance. Only problem is… Cassyva… Oh well… This deck is slowish you can’t possibly kill that… devil before 7 mana. You can slow her down with Lightbenders and copying/stealing Vorpal reavers, Spectral Revenants and Reaper of the Nine Moons, that’s the only way you’ll have a chance against her…

Now the Zirix version:

I know what you’re thinking: “Holy shit that’s a lot of spells!” I know :cry:

This takes the Sajj version as a base: I took out the Sajj stuff and put in some Zirix stuff. This version is more close-combat while the Sajj version is a long-ranged one, and it’s a bit faster. I added Entropic decay to help with the Lyonar, Magmar and Kara matchups as they can easily overwhelm you with overstatted minions if you get too close to them.

Winrates

I was really surprised to see that they have an identical overall winrate. They use the same base so yeah…
It still shits on Songhai, it has a pretty good chance against Lilithe, Lyonar, Magmar and f*king Kara. It has a better chance against Cassyva because its a faster version so if you draw well you can rush her down before the nova bombs start.

Card Choices:

  • Spelljammer: Card draw engine of choice. I used to run Sojourner and L’kian, then I switched to Spelljammer to see if she’s any good and… The deck became much faster! so I’m sticking with her. Sojourner is a good choice for slower decks but you risk a Zen’Rui.

  • Rasha’s Curse in the Sajj version: The first builds didn’t run it, I added it after being destroyed by double Arclyte Regalia. You can’t do anything about it! It also helps in the Vetruvian mirror to make the opposing Sajj cry.

  • Third Whish: With Fireblaze Obelysk… It’s a pretty good finisher not gonna lie. I won the majority of the game because my opponent ran away from my Obelysk instead of dealing with it.

  • 2x Siphon Energy and 2x Lightbenders: Because you never have enough dispel.

  • 2x Wildfire Ankh and 3x Hexblade: My go-to set of artifacts for my mirange and control Sajj decks, they’re soo good. You’ll never regret having a Hexblade in hand, trust me.

How to pilot:

There is not a correct way to pilot a deck, so just give them a try and find the one that you’re most comfortable with instead of following instructions.

I can give you some helpful tips:

  • Never replace your artifacts.

  • Never replace Blindsorch, it can come in handy sooner or later.

  • Bait removal first with your Obelysks/Saon/Second wished provokes before summoning Aymara.

  • Always keep a Mirage Master in hand against Magmar

  • Always keep a Zen’Rui-Blindscorch/Dominate Will in hand when you reach 6 mana (except against Songhai)

  • This one is tricky, it only applies to Zirix: Summon an Obelysk far away, yeah, yeah, “but how am I supposed to get value out of it?” You only need it to give your Poop Dervishes +1 attack, that’s it. If your opponent wants to waste a removal on it, fine, if they want to waste resources to reach it, fine, if they want to run away from it, gorgeous! Then wait for good Stars’ Fury or a Third Wish and a Dunecaster to finish up the game :wink: No one expects an 8/7 flying Dervish!


Well, do you recommend to grind with them?

Mmh… dunno…

(Alternating between the two of them)

They can compete just fine in Gold, but you might start to struggle approaching Diamond, especially if you run too much into Cassyva.

I can’t guarantee you to have a ~70% winrate, it all depends on you and your clever thinking.
It’s so satisfying to win with them… You win with actual strategy instead of brainlessly dropping overstatted minions to win…

This is the base of the deck if you want to build your own around it:

Have fun! :smile:


My other decks:

9 Likes

i am a fan of non mech decks for vet, but only 2 spelljammers and no other card cycle? I imagine you would often be in a situation where you do not draw your draw engines and end up topdecking for a portion of the match, which is a death sentence for a reactive deck.
Is there anything that could be removed for 3x 1st wish? Maybe 1 light bender and the dominates as they are really slow and you can already take anything with scorch and zen’rui,or perhaps a 1 mirage master and 1 curse for 2 wishes?

On another note, how good is mirage master in general? I am debating on crafting a set but having not used it before idk if it is worth it. How is he used most effectively, and isn’t his ability too slow to be useful save for cloning a rush minion in which case it could die after attacking (since it copies the exact hp of a minion and rush minions would have taken some dmg on the turn they are summoned) which would mean you pass over initiative to your opponent.

As a newer player the first thing I fixate on with these interesting deck ideas are the 14k spirit costs. Youch.

2 Likes

I find the 2x Spelljammers the “golden number” You have a good chance to draw them when you need them and they don’t get in the way. I tried running 3 copies but most of the time they just clogged my hand. Just keep 1 in your hand if you find yourself using too many cards a turn.

Yes, you can replace the Dominates if you don’t like them although they’re really useful in Vetruvian mirrors and against Lyonar.

Mirage Master is exceptionally good against Abyssian, Lyonar, Magmar, sometimes against Songhai and Vetruvian. It is not only used to copy rush minions, it won me a handful of games by copying a good minion: Makantor, Taygete, Kelaino, Revenant, Aymara, Vorpal Reaver, Reaper of the 9 moons, Four winds Magi, Shadow Dancer+Stars’ fury (my favorite)… There’s no limit to the amount of crazy plays that you can pull off with it. I recommend you to start by crafting 1 and if you like it, craft a 2nd one.

Sorry! :stuck_out_tongue:

Vetruvian is the most expensive faction in the game right now… If you want a good deck you’ll have to start saving up sprits.

1 Like

Have you ever thought about experimenting with Grinchers? I like how a some of the random artifacts synergize well with Vaath, and with Saj BBS there are probably some pretty sick combos.

Yep, I use them in my OTK combo-Sajj
Arclyte Regalia + Hexblade is my favorite :stuck_out_tongue:

I didn’t include them in this deck because I didn’t find place for them… You can replace something with Grincher if you want, I bet it’ll work pretty well

I’d say the same about Kara… :unamused: That alone should be a sign that changes need to be made (regardless if the faction/general is good or bad).

1 Like

Huh, even I can’t afford this one. Haven’t got a 3rd hex blade, 3rd Zenrui or any spelljammers. RIP.
This looks like a fun deck.

M8. It’s THE best 4 drop in the game. Why? Because it copies all the other op 4 drops. And 5 drops, 6 drops AND 7 drops.
Combined with a free dispell. It can rapidly swing things in your favour.

Example. Magmar drops Taygete at 4 mana. Clone it and dispell his.
Now he’s forced to use egg morph next turn or get his face smashed in. If he uses it, one less removal he has for Aymara. If he doesn’t, wipe his board and snowball yours.

1 Like

You can use 2 Sojourner and 2 L’kian to replace the Spelljammers and the missing Hexblade. You can also add a 3rd Wildfire ankh, Primus Shieldmaster or a Silhouette Tracer to replace the missing Zen’Rui. Although it’ll be a bit slower than the original…

Or you can use the base and adapt it to what you’ve got :slight_smile:

Sounds good. I’ll give it a shot

I just want to say I have really liked all your decks, keep doing what you’re doing!

1 Like

Thanks for the kind words! :grinning:
I’ll surely do!

1 Like

Took both lists and have been absolutely upsetting kids on ladder. I think these decks can go into S with a bit of struggle but it can be done. I am currently pushing the Zirix deck on ladder and it shot me up to rank 13 no issues so far. Mirage Master has done work, and the identity behind “structures and artifacts” are the shifting winds and sands of the Vetruvian. Stealing, contorting, and twisting easily to the board positioning. What do you think about other spells and still incorporating portal guardian? Using Mirage Master completely blew my mind and changed my approach to a lot of things in this game now. Yet again, I cannot rave enough how impressed I am.

First off. Consider me impressed that you have all those cards. Second. This deck will start to struggle a bit in Diamond. It will comfortably get you to gold and with a bit of work can get you to Diamond. But climbing in Diamond will be difficult.

I just want our sand overlords to be viable again :frowning: .

well it won’t cause they revelaed the best 5 drop in the game!! Have fun with the endless x3 copies of Inquisitor Kron in every deck.

Yeah! Wait…that doesn’t sound like fun.

1 Like

Most expensive and doesnt really get the return it should… (from what I hear I’m a new player)

Yet, as a new player with no Spirit and immediately falling into Vetruvian playstyle, could you recommend a starter build? I want to post my deck but i think that is offtopic.

Good guide though. I like seeing a nice, new Vetruvian archetype :slight_smile: