Just as the title says ya it needs to go i personally had preferred rush be removed from that minion its too splashable and i thought it would have gotten hit over shroud because you guys have released powerful buff spells and tiger is just disgusting just when you feel u have dominated the game boom tiger… it presents no interactions as seen with tusk boar thats why you made it 2-3… ok so make saberspine tiger a 2-2 or 2-1 but then tusk boar is a freaking legendary minion and tiger is pretty much next to legendary u got tusk boar and warbeast both legendary rush minions do you get the picture?? many will hate as they always have whenever i rant about tiger but it limits future design space i dont mind the rush mechanic from other factions it perfectly fine and if my memory serves me right only vanar and lyonar don’t have a rush mechanic so other factions having tiger as “removal/face damage” gives them more consistency to burst you down while slower controlling decks (lyonar) just sit and watch them dispel or bounce provoke and burst u with buffed tiger.
solution and suggestions
other than nerfing tiger to 2-2 or 2-1 (murloc), cost 4 with same stats or removing rush from it entirely (the dream)
i would like to suggest maybe giving us ability to have a maximum deck size of 50 (so control players can have more answers to a fast paced burst meta) for others they can still run 40 cards i as a main lyonar player almost 20 ribbons need more answers.
give us a match based best 2/3 rank mode that would involve 1 minute siding … ye i know “games are long as it is we don’t need that” i second that but at least it would provide a way to prove who is more skilled at a luck based game. having this mode is just for ppl like me who enjoy playing the game competitively.
So in closing this is not just a saberspine tiger rant. Implementing a ranked match mode will give us more options and feels more tactical. dont get confused. its sorta like hs wild and standard two separate ranks
so for ppl who just love burst all day they go play in singles ranked mode and for persons more tactical will go in match ranked mode however devs would have to design how match players progress maybe every match won grants regular 2 progression and a lost drops by 1. wins in a row goes up by 3 or 4
Reaching diamond is great and all each month but the monthlies doesnt impact the game as much as they ought to be
Hope you all like this post and constructive critiques only