I just went on an amazing run, hitting S Rank in only 67 wins, and the deck I used to get there (I used a different, crappier deck to get into Diamond and then experimented with different things upon hitting Diamond) has over an 80% win ratio and felt extremely dominant in most games. You guys might as well take advantage of it and use this while you can, as Iâm extremely confident at least one of the cards, possibly more than one, will be nerfed sooner than later.
Hereâs the list-
Zirix Starstrider
Siphon Energy x3
Scionâs First Wish x3
Healing Mystic x3
Primus Fist x3
Rust Crawler x3
Rashaâs Curse x1
Scionâs Second Wish x1
Falcius x3
Saberspine Tiger x3
Lightbender x3
Primus Shieldmaster x3
Sworn Sister Lâkian x2
Inquisitor Kron x3
Aymara Healer x3
Dominate Will x2
Itâs streamlined, extremely consistent and brutally powerful.
Siphon Energy-
Dispel is probably the single most powerful effect in the game right now. Where do you want me to begin? Kron, Aymara Healer, Ironcliffe Guardian, Silverguard Knight, Lanturn Fox, Chakri Avatar, all Obelysks, Nimbus, Dunecaster, Bloodmoon Priestess, Abyssal Juggernaut, Kelaino, Spectral Revenant, Vaath, Amplification, anything with Rebirth, Taygete, Kara minions, Snow Chaser, Vanar walls, Glacial Elemental⌠I wonât even list neutral things, and there are a ton of relevant things I didnât list either. There are SO. MANY. TARGETS. right now. I HIGHLY recommend 6 dispel effects and if you wanted to even add Ephemeral Shroud somewhere I wouldnât fault you (other than the fact that itâd mean changing my perfect list
). Siphon Energy has the advantage over Lightbender in that it costs 0 and cannot ever hit your own minions.
Scionâs First Wish-
Going second, going Saberspine Tiger + SFW and killing their first turn 2/3 creature is one of the most powerful openings in the game right now and itâs very difficult to come back from. That alone makes it an auto include, but it happens to be one of the most efficient spells in the game. Hugely relevant effect, super cheap cost, and it cantrips so there is basically no way anything can go wrong. Automatic 3 of in ANY Vetruvian list.
Healing Mystic/Primus Fist-
One of the key weaknesses of Vetruvian is that their class 2 drops suck. Pyromancer is really sketchy and vulnerable to a plethora of things and even if it does secure an orb going first, it will virtually always die to do so, which is not worth it. Pax is an OKAY card, but weâre not doing anything with Obelysks or Dervishes so we donât have any synergy for it at all and itâs not reliable AT ALL for getting orbs, so it has no place here. So, with the options limited, these good old rock steady neutrals are the way to go. They have a lot of subtle synergy within the deck too. Primus Fist randomly pumps Tigers, Ranged/Frenzy minions made by Kron, your own Kron to kill opposing Krons and live to tell the tale, make your Starstrider tokens kill larger things while gaining card advantage, etc. Mystic is probably slightly worse than Fist in the deck overall but healing your general can be huge against aggro decks and healing Provoke minions, which we have a lot of, can be backbreaking in a board control kind of matchup.
Rust Crawler-
Originally I had just 2 of this card, basically as 2 drop filler that I liked better than any of the Vetruvian options, and if it happens to hit something, cool, but I wasnât at all counting on it. But then it DID hit things. And then the next time I played it it hit something again. And again. And again. And, additionally, I really like 9 2 drops a lot better than I like 8. Rashaâs Curse, of course, does not count. I have seen a ton of artifacts in the current meta from Bloodrage Mask to Spectral Blade to the new and extremely dangerous Spinecleaver. Crawler has been amazing for me. I bumped him up to 3 and never looked back and I even added a Rashaâs Curse for good measure.
Rashaâs Curse-
See above. Itâs almost always better late game than Rust Crawler is, but the 3/1 split favoring Crawler is preferable because our late game is already extremely strong and we need the early game consistency, which means ALWAYS having a 2 drop to play when going first. The burst can win games out of nowhere, especially when paired with Tiger, First Wish, Second Wish or Primus Fist.
Scionâs Second Wish-
I dislike drawing this card in my opening hand, or drawing it in multiples, so I donât want 3 or even 2 copies. It invites card disadvantage via a removal spell or a dispel effect. That said, it has a hugely powerful effect, mainly in the late game, and as such I want to give myself one copy and hope to get there. On Provoke minions or on Saberspine Tiger it can be the final nail in the coffin in the late game. As stated before, however, I wouldnât recommend running more than one copy.
Falcius-
This card is bonkers and might get nerfed. I can see it becoming a 3/2 instead of 3/3, costing 4 or only giving +1 instead of +2. As it stands, this card is wildly good. Killing a 4 health minion for free AND getting a 3/3 on top of it, for THREE RESOURCES, is insane. It gets free kills and gives a body, does 4 damage to the opposing general for free, or deals with opposing Aymara Healer consequence free (it shields you from its Dying Wish effect too). This is an auto 3 of in any Vetruvian deck and is, in fact, one of the reasons to play Vetruvian right now.
Saberspine Tiger-
Vetruvian 3 drop options, other than the overpowered Falcius, are pretty crappy. Tiger provides great late game burst and helps win races and itâs one of the two pieces to the super strong turn 1 Tiger + Scionâs First Wish combo. Tiger is important in general when you go second as even without SFW as a lot of the time simply trading the old fashioned way with their turn 1 2/3 is your best play. It prevents them from taking orb for free on the next turn, which is huge, and your 4 resource turn is pretty powerful. It puts you ahead on tempo and on board from very early on, and once this deck gets ahead it can be really hard for opponents to come back.
Lightbender-
See why Dispel is just awesome in the Siphon Energy section. Lightbender has the advantage over Siphon Energy in that it can hit multiple targets at once, hits Shadow Creep, Vaath and other things that Siphon Energy cannot and gives a 3/3 body. In my entire climb to S NEVER ONCE did me having to hit my own (relevant) minions with Lightbender come up. Donât worry about it.
Primus Shieldmaster-
The main theme of the deck is brutal board control via Provoke lock and achieving card advantage via efficient minions and spells. This helps with both! It certainly doesnât mind Scionâs First Wish, Primus Fist or Healing Mystic support either. This is a core piece of what the deck is trying to do.
Sworn Sister Lâkian-
Originally I had this as a 3 of, but drawing it, or multiples, early on/in my opening hand was never what I wanted so I cut down to 2. This is the card in the deck Iâm the least sure on. Itâs late game card advantage is definitely good, and it can be a big X factor against other control decks, but at the same time Vetruvian in particular has a larger number of garbage targets than other factions. I definitely found myself holding Time Maelstrom and Corpse Combustion far more than Iâd like to⌠Of course, when it finds Dominate Will + Falcius AND gives you a 2/4 itâs the best card in the world. So yeah⌠Insane upside, really terrible downside. I like 2, personally, but I can definitely understand if youâre not a fan of this card in general. Part of my issue is I just donât see anything that costs 4 that Iâd like to replace it with. Wind Shrike is way too easy to kill and vulnerable to dispel.
Inquisitor Kron-
Whatâs to say about this card that hasnât already been said? This is THE best card in the new set and it belongs in basically every single deck as a 3 of in the metagame. Itâs overpowered and WILL be nerfed sooner than later. Til then, play 3, use your brain, win. This deck supports it pretty well with Scionâs First/Second Wish, Primus Fist, Healing Mystic and a bunch of other Provoke minions to back it up. DONâT play Aethermaster or White Widow because youâre playing Kron. Those cards are both âwin moreâ and Kron doesnât need any additional support to win. It does that just fine on its own! You shouldnât play cards that are bad on their own (Aethermaster, looking at you) just to make Kron slightly more powerful.
Aymara Healer-
Not as good in the current meta as it has been in the past thanks to Dispel everywhere, Falcius and a comparably (or arguably MORE) powerful Provoke minion that everyone has access to in Inquisitor Kron and yet itâs still so, so good! Too big, too efficient, too powerful of an effect. Kron is still the star of the show, but Healer is about as perfect of a followup to Kron as you can get.
Dominate Will-
Backbreaking in the current meta. ABSOLUTELY run 2 copies. The effect is super strong right now. You canât realistically run 3 because it costs 7 and you obviously donât want to draw it in your opening hand or draw multiples early on (early on it should be the first card you replace) but in the late game itâs one of THE most powerful effects in the game. Taking Kron then replacing is OP. Taking opposing Healers is insane. Taking one of the many gigantic Magmar minions is a game winning play. This card is not overpowered because of its cost and limitations (your general has to be next to the minion youâre taking) but it is one of the most powerful effects in the entire game.
Pros-
-Very consistent and reliable
-Playing many of the most powerful cards in the game at the current time
-Controls the board extremely well
-Has many ways to generate card advantage
-With 6 Dispel effects and 4 Artifact destruction effects, has the tools to win any matchup and overcome any card
Cons-
-8 Legendaries, 1 Epic, 5 Rares = not an option for players on a budget
-Threats are generally better than answers. Meaning if you draw Rust Crawler and they DONâT draw Spinecleaver, you donât necessarily win whereas if they draw Spinecleaver and you donât draw Rust Crawler/Rashaâs Curse they probably DO win. The same concept applies to a lesser extent to the Dispel effects, though with 6 it shouldnât be too hard to find 1.
-Lâkian sometimes gives you garbage
-No direct minion removal (Phoenix Fire, Dark Transformation, etc)
Honestly, it was really hard to find ANY cons for the deck, and the ones that I did list are all quite minor. Iâve been S every single month since I began playing this game and this is the most dominant deck Iâve ever used to get there. It has no bad matchups and is generally extremely powerful and efficient. I HIGHLY recommend you ride this to S while youâre able to as nerfs ARE incoming.
Happy Gaming!
-EO

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