RYAN’S DECK LABS: VOLUME 9
Alright friends, lemme explain why this deserves a whole new post in and of itself:
It works. Really well. Rocking a 76% winrate atm.
I’ve made some massive changes.
Side note: For some reason, my Unsevens are never dispelled. Always killed on their turn. Maybe they aren’t expecting anything strong, but when my Unseven pulls an Aymara on turn 3, it feels good.
And yes, as the title suggests. It works in S-rank.
To start, we have to look at three cards:
Now you might be wondering: hey, that isn’t Unseven! You’d be right. That would be the recolor from Glauber Kotaki, aka Unseven, himself. And in my humble opinion, looks way better than the original. The sprite sheet will be at the bottom.
Unseven is a 4 mana 2/4 Warmaster, which has Dying Wish: “Summon a random minion with Dying Wish from your Action Bar”. Now although I would have preferred a 4/2 or 4/3, such is life. Our whole deck is going to be built around him, with lots of Dying Wish, so get ready to see him a lot.
This little spell came from the Denizens of Shim’zar set, as a way to help Vetruvian Dying Wish decks (which as you may know, do not actually exist). However, picture this: Your Unseven is killed by the enemy, summoning an Aymara Healer. Unfortunately, the Healer is dealt with, the proc is triggered, but there goes your board.
And then you press the button that says “Restore Board”, aka Corpse Combustion, and you get another Unseven on board AND your Aymara Healer back. And even though its in “random tiles”, if you’re positioned somewhere around the middle of the board, this won’t hurt you too much.
Look. It’s a 5 mana resurrect your Aymara Healer. What more could you want?
Now already, I can hear you say: But Ryan! You don’t run any artifacts in this deck? What the hell is Oserix doing here?!
Your 4 Mana dude just produced a 8/6 Flying minion, 2-3 turns before its supposed to show up. Add on stuff like Second Wish, and you now have a flying god of death. And yes, our deck doesn’t run any artifacts, but so what?! It’s a good minion, and even better with Unseven.
The main issue with this card was that it was far too slow to be played, especially on 7 mana. But you have Unseven! You ramp this thing out ASAP, and you watch this glorious deity rip a new hole in your opponent.
And if you’re still doubting me?
Just have faith.
Since I love this deck so much I will go through every single damn card.
Bloodtear Alchemist: Overall a utility pick, and can be used to ping off that tiny bit of health you’re missing or that annoying Heartseeker over yonder.
Ephemeral Shroud: As we all know, since Siphon got nerfed, this trusty little fella will have to be our only source of Dispel. Lightbender isn’t used here to avoid collateral damage.
Healing Mystic: What I like about this over Azure Herald is its flexibility. Not only is the attack stat better, but you can either heal yourself or your minions to ensure you’re still in the game.
Primus Fist: The Opening Gambit isn’t really wasted if you play this thing turn 1, so that’s an obvious plus, and it’s OG is relevant any time in the game (except topdeck wars).
Falcius: An obvious faction staple, doubly so with Sajj. Use it to clear minions for free.
Dioltas: Our first Dying Wish minion. As we all know, Dioltas is pretty good already, with high attack, decent health and a stellar Dying Wish to boot. A good pull out of Unseven as well.
Spelljammer: Believe it or not, this deck runs out of cards pretty quickly, so use Spelljammer to remedy that.
Unseven: Our main core of this deck. Play it, watch the enemy read the ability text, be confused and/or relieved, kill it, and pull your Aymara Healer / Dioltas / Wind Shrike / Oserix. However! Do not be obsessed with Unseven. This is not a combo deck. If the time comes where you have to play Dying Wish minions manually, do it before its too late.
Wind Shrike: The Flying here and cycle is the main reason this thing is in our deck. Firstly, its flying gives you reach, which we all know Vetruvian lacks (and even moreso in this deck). Second of all, since it cycles, it also helps the card draw issue this deck has.
Dancing Blades: Another issue this deck has is out of hand damage, which we lack. Use Dancing Blades to either proc Dying Wishes in desperate times, or just removing another minion quickly.
Aymara Healer: Arguably the best Dying Wish minion in this game. Great pull out of Unseven, and a splendid card regardless.
Oserix: This and Unseven were practically made for each other. 8/6 Flying is already great, but sadly the Dying Wish part isn’t used. Oh well! Still a great minion for the mid-game with Unseven, and even better in top-deck wars.
Scion’s First Wish: Interestingly only a 2-of, since we really are out of room, but you know how to use this thing.
Rasha’s Curse: A swiss army knife; use it to secure lethal, deal out of hand damage (against Generals who don’t use artifacts), or clear artifacts like White Asp, Crescent Spear, Arclyte Regalia, etc.
Scion’s Second Wish: Enemy ignoring your Unseven or Oserix? No problem. Slap Second Wish on and watch them panic.
Corpse Combustion: The butter to our bread. As mentioned above: resurrect an Unseven, Aymara, whatever, its still value either way. Sure, you might get them in remote spots, but things like Wind Shrike and Oserix have Flying, negating this issue.
Comments? Concerns? Compliments? Voice them below!
Finally, GL and HF. Especially that last bit.