Hi all, RyanH here again. I’m sure you’re all sick of my stupid decks, but this time I bring you a pure-bred deck. This means: no neutral cards. Only Vetruvian cards.
The best part? It works. Boasting an 80% winrate so far, it’s still going strong even against the top of meta decks.
When I first joined Duelyst, I thought that the Vetruvian Imperium had to be the best faction (this was in the pre-alpha, so it was). Their cool blast minions! Second Wish giving Celerity! Aymara Healer! Time Maelstrom that let you take another turn! The magnificence of the Portal Guardians! So, my Forum name?
And with this deck, we will bring honor back to the Vetruvian Imperium.
Behold, the pure-bred Vetruvian deck. Obviously, we’re going for a semi-Dervish theme. Let’s look over our cards!
Obvious choice. We don’t have dispels. Just run 2, we have other removal options.
Scion’s First Wish
Cycle cards and buff dudes. Enough said.
Our bread and butter, so to speak. Since we will spawn Dervishes pretty easily, Dunecaster provides a very welcome buff. Give permanence to your Obelysk Dervishes or just buff up your Iron Dervishes.
Every deck needs 2 drops, and this is our best option. Hopefully, with a bit of luck, your Dervishes will be just in the right place to reach the enemy and start doing their work. If this eats a dispel, all the better since the rest of our deck is pretty effect-heavy.
The absolute best 2 drop, second to none. 2/1 which spawns 2 dervishes for our buffs? Yes please. Careful however, since it loses effectiveness over time. You do not want to be at 1/6 cards in hand and replace a Second Wish into this.
Since people run things like Ghost Azalea, Arclyte Regalia and all that, you will need this. Plus, it’s a good rush minion, like a mini-Saberspine Tiger that you can buff with Dunecaster.
Scion’s Second Wish
A fantastic buff, gives immunity against Generals, good for all your minions. Watch as they become the biggest pain in the neck ever known to man.
Another method of removal with a solid body.
If you haven’t noticed already, we’re running a lot of Dervishes. Although we’re not committing to the full Dervish (with Third Wish), the +1 Attack is still a very welcome buff.
This is our only method of real card draw, as all others are cycles. Use it wisely.
A superb form of removal. Use it against big, strong minions who don’t have Dying Wish.
Why Wind Shrike over say, Allomancer (or even Mirage Master)? Well, Wind Shrike has the same stats as Allomancer, but more importantly we really don’t need that Obelysk. Since we’re not running Portal Guardian (press F to pay respects) and we’re in no shortage of Dervishes, why not boost one of our weaker aspects: card draw? Wind Shrike also has Flying, giving it reach which is sorely needed.
Although people have dismissed her as being too slow (and she has faded from the meta after the expansion), she is still a solid 5 drop, albeit a bit slow. However, the Soulburn Obelysks she puts out are still a force to be reckoned with.
This will be our unorthodox finisher / board clear. The impact of this card is massive however, with the right setup you can clear their entire board and even sneak some damage onto the enemy General. Bonus points if you yell “FOR AIUR” when the P̶r̶o̶t̶o̶s̶s̶ Dervishes come down.
The iconic Vetruvian staple. A must have, and better in threes. A great effect, and amplified further with the Grandmaster.
I only included one copy because honestly, you should have removed most of their threats with what you have (Entropic, Falcius). But if that Excelsious is 16/16 and doesn’t have Aegis Barrier, go for it.
Lethals for 50% off. This card will really test your maths skills too, so I hope you’re up for that. Use it to either kill the enemy outright or put them on a timer; Nosh-Rak has Flying and Blast for the next turn.
That will be all, I hope you have fun with this deck (as well as restoring honor to Vetruvia).
Comments, criticisms and compliments are all welcome!