A new deck! Woohoo, Twilight Fox you’re actually not half bad!
This incredibly expensive (but slightly less expensive than the last one) deck uses one of my favorite cards art-wise, which is the new Twilight Fox. I have made several decks trying to utilize Twilight Fox and this is the only one that performs consistently well and has actually boosted me up a few ranks on ladder (Diamond 4 currently, occasionally up against S-Rankers).
Twilight Fox, when you get the hang of it, is incredibly satisfying and fun to use. The long game of cat and mouse, your opponent is just finally running out of threats. You manage to clean up his board using yours, then the Fox comes down. You BBS and equip the Mask of Shadows you’ve been saving for the entire game, and top it off with an Obscuring Blow. And he never saw it coming.
In all seriousness, I think Twilight Fox is playable. How playable is still up in the air, but it’s better than I thought it’d be when it was first revealed. In this deck, it works as basically our mid-late game win condition while it can also be used very flexibly to remove threats.
There’s a certain nuance to playing it for sure, but I’ve even been able to get it to work against Lilithe (not dedicated Swarm, but still had a lot of minions) using this deck. It can straight up win games for you when you’ve got a Mask of Shadows equipped, however, even without one you still will have backstab minions and Obscuring Blow. As if all that wasn’t enough, if you use it on an empty board your opponent’s General will almost certainly be in backstab territory for the rest of the game.
On to card analysis…
Katara / Kaido
Despite these two being the bread-and-butter one/two drops of any Kaleos deck, I did not use them when I was first drafting Twilight Fox decks (I had a fundamentally different concept of Twilight Fox at the time). Now, however, I see how impactful these can be. They supplement Twilight Fox’s ability in that you don’t necessarily need a Mask of Shadows or Obscuring Blow to capitalize effectively. This is critical to the deck’s consistency, and also the reason why I’m running Kaido instead of Chakri.
A decent utility minion, I think it’s especially good with Ethereal Blades and Obscuring Blow. This unit can translate into 8 burst damage or it can remove an enemy minion using Obscuring Blow for free essentially. It’s also useful in a lot of match ups to deny the mana tile as Player 1, which can be critical to stopping double two drop situations from getting out of hand. All-and-all this helps us out in a lot of situations, but isn’t important enough to run 3-of.
This is also more of a utility minion and probably less important than Tusk Boar. I mainly threw this in because our deck doesn’t run any dedicated removal, so damage removal ends up being how we deal with our opponent’s board most of the time. It’s also a catalyst for our buff spells as well as just contributing to board presence. I think Healing Mystic or any other two drop could fit this slot though.
Probably one of Songhai’s best three drops and lately even better on the ladder due to people removing answers from their decks in favor of aggro cards. There’s not much to say about this other than the fact that you’re basically getting a stun and a ranged 3/2 body for 3 mana. Yes please. Well, maybe one thing- this also helps with keeping your opponent’s board tame (combo’d with inner focus) which helps you actually pull relevant targets with Twilight Fox. This is maybe interchangeable with Songhai’s other three drops though, so, to each their own.
Sojourner / Spelljammer
Sojourner is surprisingly good in Kaleos. Both of these cards are surprisingly even better with Obscuring Blow. Teleport these behind an enemy minion and you’ve got a big body that’s drawing you cards and not taking any counterattack damage. Our deck runs the risk of running out of steam so we’re running two draw engines, and these are two of the best. (We’re not running Lantern Fox due to the anti-synergy with Obscuring Blow)
This is basically our alternate win condition. I believe it has synergy with Twilight Fox as you can remove an enemy minion with Phoenix Fire and essentially force an enemy unit of your choice to be teleported behind you, but I’m not actually 100% sure if Twilight Fox’s ability resolves before or after an enemy unit dies. Other than that, this puts our opponent on a clock and just in general helps with our ability to control the board and push damage. Thanks to this I’ve gotten that last bit of damage I need for a lot of lethals. It’s also pretty hilarious ramping this out on turn two with double Katara.
I quite like this card. Turn two it creates incredibly favorable trades if you have a body, mid and late game it pushes a lot of damage. And again, it has a really nice synergy with all the backstab we’re running. Overall I feel it’s an important card to make sure we can deal enough damage to actually win the game.
That’s a quick overview of my new venture. A common question might be why we’re not running Mist Walking or Silhouette Tracers. One reason is deck space, but another is that I never felt like it was super necessary. Often, one Twilight Fox proc is all you need so additional teleportation feels completely dead at times. It’s also usually not worth even playing cards like that even if you could get a backstab off, so, yeah.