Duelyst Forums

Revising Keywords

@alexx55
Dancer is, after all, designed with swarming in mind. The only current cards i could see using Souleater in their current design would be UnderGate (only Souleat) and Shadow Watcher (by having both). Crescendo, Observer and Grimwarm could need some revamping of their themes but generally feel like great spots for Souleater anyways.

@snowshot
Mixed feelings on that version of Dena, as it brings up one trait i’d love (being on enemy space wherever you actually stand) but under too many moving pieces to enact that. Just having that as his aura would suffice?

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Love those ideas. I believe your suggestions would open new card possiblities and make Duelyst more interesting.

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Hmm, what if Deathwatch was solely an Allied minion perk. Im not saying that the Idea of Souleater is bad, but I simply cant imagine a card using only Souleater. Maybe we could rework Moonrider to Souleater: Summon a 4/4 fiend nearby, or this:
Spire of Souls
6pp 0/6 stucture
Souleater: Deal 6 damage to the closest enemy.
Incredible finishing potential, but lacks in stats and needs enemies to die.

I actually have no idea, but it will give the opening i think without breaking the stats due to broken og.
Plus - you get semi draw and your hard hit cards cost 1 more to boom from anywhere.

I guess there is a neex for refinement though.

Souleater designspace falls in the same area as “x, if it dies, z” spells, imo. Higher costed cards feels me better if paired with some spell-like effects to try and force-trigger it a first time - combining both your examples, imagine this Spire as a 7pp with OG: destroy a nearby enemy minion and SE: summon a 4/4 Fiend nearby. At lower levels we might see things such as…

Apprentice Rayser
4pp 4/5 Arcanyst
Souleater: Summon a Wraithling near that space.

Otherwise we can always have them as Deceptib0t-likes: powerful effects generally gated around it getting one proc due to having that much of an body.

Sorry, I don’t like it. Just don’t see the reason for reworking ANY of the existing keywords, they’re all fine. Keywords are good when simple, no reason to overcomplicate things.

Putting it here, so you know that there’s an opposite opinion. Hope you won’t go otro’s route on my reply :stuck_out_tongue:

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I really like your change to Deathwatch, but it may complicate the game. How about leaving Deathwatch as it is, and adding Souleater as a new keyword?

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Fully understandable, heh. I might be a bit hardheaded but Not otro Headed in My Ways of Dealing with People. =w=

Anyways, i don’t see 'em as so complicated - we already saw much of that as the game already is, but not keyworded.

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Forcefield maybe, but separating Deathwatch into two different keywords makes it hard to track which death affects what having multiple minions on board. And controlling swarm is hard enough already.

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Questionable - the mindset of “kill as many of theirs while killing as little of mine” still is a valid guideline but i get ya, depending on context.

Question, tho: you mean piloting a swarm deck or keeping them down? Because i see this as the sort of tool to actually punish flunkie-storm decks.

I mean, playing with swarm. Controlling it as a player, not controlling it as an opponent :slight_smile:

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Just drag-select all of them at once and rush base with lings

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As far as I understand it I like the introduction of watered-down keywords. Withstand x would be the argentum Armor keyword. Souleater as a keyword without changing Deathwatch is also preferable. Duelyst already lost too many players thanks to card and rule revamps.
Yes to opening design space with new keywords
No to change of old cards

Lol. No looking at range? Yall are boosted

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I really could use the time to review it but people already are afraid of stuff so lesser, lel.

We already do have forms of limited-Flying with cards like Incinera and Orizuru.

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I think you meant Prongbok, Orizuru is actual flight/a powercreeped Dreadflayer.

But yeah, i wouldn’t mind to see more stuff like that or perhaps a normalization towards that.

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My bad! Was about to edit… :sweat_smile:

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Excellent ideas!

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