Hey ho,
thought I’d share some of my losses playing Saurian Finality Vaath* so other players can learn what to play and how to battle the green menace.
This is the deck that I’m running
These are the decks that hurt my feelings
SpellBrome (as piloted by ChunkyPapa) - Only runs nine minions to brick most of my cards, uses lots of heal to keep up with Finalities, Sun Bloom to make Vaath not-so-great again, lots of spell-based nukes to progress the game without relying on minions and most importantly Arclyte Regalia and Dawn’s Eye to crush any lizard’s dreams of headbutting their way to victory
Mid-Range Vetruvian (can be Zirix, can be Sajj) - Thunderhorn (+ Repulsor), Scion’s Second Wish and Aymara as troublesome minions, Lost in the Desert to hurt Vaaths feelings, artifacts to gain value without getting blown out by removal, EMP/Shroud to make Vaath puny, Mirage to brick Makantor
ShidaiArcanyst (as played by Moggin) - One minion: Owlbeast Sage. Vaath doesn’t run a lot of EMP/mass dispel for obvious reasons and Owlbeast makes it so most of Magmar’s removal is poop. Eventually you are just overrun by an army of Arcanysts. Unless you curve out perfectly it’s very hard to kill Shidai before he gets his first Owl off and once that happened it’s hard to catch up again
Recurring themes
- few minions
- minions that sidestep Magmar’s removal
- artifacts
- sustained spell damage (as far as possible)
- dispel (especially right after Finality)
- staying out of melee range of Vaath (especially the turn before Finality is cast)
I’ll update the list as I progress. Maybe this is helpful for those who don’t have succumbed to the dark side.
*Tiny penis





