I call this one Reanimator.
Its a concept I have been working on for awhile, finally happy enough with it to post it. As the name implies the deck centers around things just not staying dead. The deck looks to ramp into big minions so as to get a lot of leverage out of keeper/nether.
For those that don’t know, keeper/nether don’t summon tokens, wraithlings are tokens, and don’t get summoned by keeper/nether, so your always guaranteed to bring back something big.
Notes on playing: typically you want to use keeper early, and nether late, since nether can muddle up keepers summons. Typically you replace pretty aggressively early on to try and start with a low cost hand to get you rolling, then promptly start replacing low cost stuff. Usually I like to hold onto at least one keeper/nether as they really can seal the game.
With kron nerfed the second version has more appeal now. Kron is ultimately still really good for lilith thanks to the two for one body. I wouldn’t run 3x anymore I would definitely slip in a Rite of The Undervault. With zenrui nerfed I am inclined to try bone reaper as an alternate provoke. Sister has potential as well for the slot.
Another version of the deck, this one I call Undying Abyssian, as like the first one things tend to just not stay dead and also undying…dying wish…heh.
I have been favoring the first list as its early game is a little better thanks to tiger and wraith swarm, and unlike this one it has room for the ever oppressive Kron. But this one is more fun, its flashy and a little more swingy, the added ramp of Lurking Fear can really make for some big wins.
Notes on Playing: Just like the first try to use keeper first, and nether second, as both nether and Nine moons can mess up keeper. You almost never want to cast two lurking fears as it hurts your hand, you want one early, and then its replace fodder later. Other then that the playstyle is pretty similar to the first one.
While it may seem odd not to run Unseven in a dying wish engine I found that he really did not add much and just ended emptying out my hand. Instead of trying to force draw into the deck by running the awkward as ever Rite, or the subpar undying draw minions which muddle up my keeper/nether plan I took him out and found that the deck ran much smoother.
No klaxon? Outside of a creep deck its pretty meh, deck already has enough high costed minions, needs the lower cost options and various utility I have instead. I also find creep to often be a draw back because of things like nimbus and fox.
Edit: Ironclad has a lot of potential for this deck. Could possibly replace Dioltas since without any buffs tombstone is underperforming.
Eddit: Swapped the lists order and made some minor edits
Edit: It is likely worth while to include a single rite of the undervault in this one for late game hand refills, since this ones curve is a bit lower then the first. As for what to cut its a tough choice, one I do not have the time to figure out at the moment.
I am currently S rank 57, got there with my Keeper Magmar deck. Since I have not had time to start streaming like I want, I figured I would just share some of my stuff and get my name out there so the community knows me a little better for when I do eventualy get around to it. Check out my related Keeper Magmar deck https://www.reddit.com/r/duelyst/comments/54d2z7/keeper_magmar/