I’ll bandy around the theory I’ve had for a while:
The word Vetruvian comes from the Vitruvian man by Davinci. It was supposed to represent the ideal form of man. (Also Vitruvius, the architect). The ideal man in Davinci’s time was a man who knew everything, could do everything himself (hence the term: Renaissance man).
Now what does all this bullshit have to do with Duelyst? The idea of the Vetruvian faction is (in my mind) tied with the concept of the Renaissance man. There are very few ‘real’/non-construct units in Vetruvian, giving credence to the idea of a one-man army with a craftsman that made his army. In essence, the army is a part of himself. More recent Vetruvian units have also gotten abilities that make the general do something (give them frenzy, make them move more, make them invulnerable,…). There’s also Sajj who has a BBS that’s entirely focused on ‘improvement’ of the self and the focus of the faction on Artefacts.
The intent is clear, the Vetruvian faction is intended to focus on the general and center their power there. So the reason why Entropic Decay, Dominate will and, now, Siphon Energy require the general to be near seems obvious from a thematic stand-point. Because it needs to seem as if the General is doing the work. It’s the generals that employ the spells and they are/should be the centerpiece of the faction. That is, what I think they’re trying to do.
A better example might be to consider Vetruvian the ‘Undead’ faction. A lot of disposable units with a lot of power invested in the Necromancer/Vampire Lord/Tomb King/Necron Lord/Sauron/… . (and no Abyssian isn’t the undead faction, they’re the ‘Demonic/Corruption/Chaos’ faction.)
That’s why I think the change was made this way and why It’s not likely to change back. What could be a nice addition to the faction however is a unit that makes Obelysks count as ‘around the general’. Sort of extending the General’s willpower.
Does any of this make sense?