Duelyst Forums

Ranged Battle pet AI, what's the hold-up?

Well slap my momma… that’s one spicy meatball. I think slapping random minions is kinda what it’s all about. Unless you’re into the hokey pokey, which is fine. :wink:

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You seem to have problems, I’d suggest you cool your head off a bit. And, considering I’ve had quite some fun with ion memes, I do believe they can be worth their money.
Consistency is important because it reduces the burden of knowledge for new players, which is already pretty huge. It also allows players to formulate strategies based upon generalisation of game rules without forcing them to memorize every idiosyncratic interaction.
While you might be shocked to hear it, there’s in fact people disagreeing with you without that fact discrediting their entire existence. You should learn to deal with that.

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Sand trap would and should be able to render position-altering spells null since the text is CAN’T move instead of can be moved by position changing spells/minions. Just a thought

A 2/3 ranged battlepet that can’t be moved!!

Zirix: “you must not move from here"
The battlepet moves
Zirix: facepalm"spring the trap”

The battlepet shoots from a hole in the ground now
Zirix is happy now

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I personally think that the main reason that battle pets can move is that if they couldn’t it would be too difficult to calculate which target they would hit as the distance between target and battle pet would be greater much more often.

But the main concern is that developers don’t communicate properly, or maybe they have, I’m new here.

I was being dramatic for theatrical effect. I thought that was obvious. Maybe you should get out more.

Please keep the thread civil, guys.

Step 1: Summon ranged battle pet.
Step 2: Surround with allied minions.
Step 3: ???
Step 4: Profit.

Seriously though, I do think just not moving is optimal for ranged pets, as they will still have the disadvantage of attacking the closest enemy ( meaning a melee range minion will just retaliate).

You found the secret to ion embla synergy

i’m sorry cpg as i’ve stated before the solution to this is very simple and there is no scenario in which making ranged battle pet useless is fine.

they are one of the minions in the game, they should not be condemned to see no play. if you think they “should” see no play because you want to keep your consistency then it’s better to delete them altogether, would make sense either way, something that is so stupid that will kill themselves whenever they can should not be able to operate ranged weaponry.

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I am officially conceding the last word in this thread to you. Take all my hearts, especially for the comment:

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