Duelyst Forums

[Poll] 1-Draw vs 2-Draw

The reason why the tank happened is that changing the games core mechanics is never a good idea.

Those “sweeping states” I said, are all true, ask any top player from then, Duelyst felt like a tactics game then and not like a card game with a board. It took heaps of more skill to win, unlike how it is now.

What about tiger kara?

That was after 2 draw, bbs didn’t even exist then!

1 Like

Didn,t know that…thanks for the correction.
Karas old BBs still seems extremely stupid though even with 1draw.Im now imagining karas BBs buffing your hand and also adding the buff to wall spells :confused:

You seem to have been around alot longer than i have…what are in your opinion the relics of the past that would impact the metagame the most were they to make a return?Aside 2draw

Jax Truesight could possibly come back to 5,
old Nightsorrow Assassin could come back, that’s really it.

1 Like

How would october reva fare?Never had the ,plessure, to meet it

What was her old BBS?

October’s Reva was during Shimzar, it would tear up the meta.

1 Like

All minions in your action bar gain +1/+1.

1 Like

And that lasted forever. So.

Having saberspine tiger(-s) in action bar you just buffed it (them) to infinity and beyond and that’s gg.

As someone who played the shit out of that deck and loved it lots usually you would get 2 tigers 1 with 2 boosts and the other with 1.

1 Like

Just imagine the same deck with all current BBS reusing cards…

2 Likes

As someone who played the shit out of that deck and loved it lots

facepalm

Ah yes the good old days. Careful now expressing distaste for the change or a desire to go back…last time we did that they just deleted the forums completely!

Two draw was an entirely different game and would have required wildly different development and balance, the current card pool and meta would drastically change. Do I want the game to switch to two draw now? No not really, it would be drastic and problematic…just as it was when they changed it the first time. As I said that was a completely different game.

And to make matters worse, we had this beautiful game, we just wrapped up all the beta testing, all the players left loads of feedback, everyone was largely happy, everything was going beautifully. They ended beta, and then BAM final version of the game released with the switch to one draw with no warning what so ever, kickstarter rewards got canceled, and they went silent. The community was pissed, the games balance was in shambles, the forums where filled with pages and pages of anger so much so that they actually just strait up deleted the forums and all the history for like a year with the excuse of “we think reddit and third party venues are better”.

That being said two draw was an amazing time, there was almost no luck involved at all due to the game being hyper consistent, even more so then it is now. It felt much closer to a squad based combat game as you regularly got quite a few units out and had small armies duke it out. Having so many units on the field and consistent draw power really ampped up the skill and positioning factors to levels I have not seen in ages.

I have ever since done everything I can to push the game back towards the almost non existent rng, board focused, skill based glory days, which certainly is possible in one draw, the game is still amazing…we are just currently suffering through the second worst meta of all time short of October reva…and now of all times we are getting the extended meta.

5 Likes

What, I’m not allowed to enjoy a deck?

Curious what you consider the worst offenders to be. Rotbb and ancient bonds metas were worse than this one, as was IV arguably.

I love control metas, they are usually skill intensive, give tons of time to out play your opponent, and usually have very clear ways to tech against. As much as every one loved to hate on those Metas, they were incredibly diverse, fun, skill intensive, and you could counter the main decks effectively. The only unpleasant part of that Era was Meltdown which feels very similar to wanderer, thankfully the meltdown part got addressed reasonably quickly.

#1 The best - #10 The worst, Listed Chronologically:

Two Draw was a different game so cant compare.

Unrated: Pre October Reva was the awkward transition from two draw to one draw with a lot of incomplete archtypes. Two draw was great, but the time in-between was really weird and was dominated by aggro but with no real concrete meta and constant changes.

10 October Reva Meta: Worst of all time.

7 Tempo Argeon: Not as bad as Reva meta due to at least using the board, but still one of the worst, just nothing but brainless smorc decks.

8 Early AB Meltdown Meta: One of the worst due to the crap shoot nature of which felt very similar to wanderer, although having opposite problem of wanderer where the decks were consistent but the wincon was RNG. It was similarly bad to the wanderer meta but at least it did not also have a rock paper scissors effect. I dearly miss Variax, but understand why it got hit, just wish they had done it differently.

1 Ancient Bonds: With meltdown nerfed out of play-ability, this shaped up to be loads of fun, I actually loved it, almost no RNG, a proper control meta where the decks on top you could tech for really well and make anything competitive with an incredibly varied ladder while the decks on top pushed out the toxic aggro decks that had been dominating for so long.

2 Unearthed Prophecy Release: I loved the amount of viable archetypes, it was pretty balanced, and generally a midrange meta with cool flashy combos.

6 UP Nerfs: We ended up with a rock paper scissors meta, with a couple decks leagues above the rest due to escaping nerfs while the things that kept them in check got hit, but there was still a good variety.

4 IV Release: I actually enjoyed this one a lot, and one of the few I did not really play magmar in. Finality Vaath completely edged out the most polarized unhealthy decks like titan, hyper swarm, aggro, flawless, and spellhai. With only one oppressive deck on top it was super easy to tech for, leaving us with an amazing midrange meta where as long as you teched to beat finality vaath you could play anything! AssBot was an issue, but protocol was the issue not bot. Vaath was without a doubt overpowered and a problem, but the meta it created was great.

5 IV nerfs: An average meta. They nerfed all the problems well, not a fan of how they did it, but they still cleaned everything up. With Magmar over nerfed we now had this awkward rock paper scissors effect of Titan, LITD and or Golem Vet, Combo Ragnora, still Finality Vaath, and burn decks running around. Each of those had incredibly strong and weak match ups vs the other big decks and if you were not playing one of those its near impossible to be prepared for all of them. Overall it was fine as there were a lot of viable decks and no one thing was to over the top, but the rock paper scissors match up game was far less healthy then the finality meta.

3 Rotation Meta: Was pretty great, wanderer was not really popular yet and things were fun until wanderer started gaining some traction towards the end of it.

9 Post Rotation: Quickly turned into a disaster with a combination of aggro/burn, Kha, Rag, and crapshoot wander which has resulted in not only a rock paper scissors meta, but also the same frustrating high variance feeling of the Meltdown Era.

2 Likes

Thanks for such a detailed response. You and I definitely look for different things in a meta, but your reasoning is sound and I agree with most of it.

1 Like

Ofcource…but im allowed to have an opinion
Your vanar bias and how you are awlays for a meta with vanar at the top even if its very unfun to play against(tiger kara beeing a prime example) realy annoys me. …that is how i feel and i can,t change it.Realy no offense…youre fine.Its just my opinion about this particular matter and my emotional layer beeing kinda messed up

This topic was automatically closed 5 days after the last reply. New replies are no longer allowed.