Hi, guys. Personally speaking, I’m not really enjoying the meta after the new expansion. However, this is not going to be a rant thread; rather, I would like to raise your attention on a recent design choice, which I would call the polarization of the meta.
It is too early to cry for nerfs or complain too much about the state of the game. Any expansion in CCG comes with its problems, which are usually solved in a reasonable way after a few weeks, when people learn how to tech their decks against the most popular (apparently?) broken cards introduced in the update.
That said, I think we all agree that the new expansion gave a few incredibly powerful tools to both aggro and control. By favoring the two extremes of the playstyles, the expansion gives the possibility of designing super efficient decks which either demolish the opponents before he has time to put down his defense, or completely remove any threat in the early game and seal the match with an “answer or die” scenario.
This increase in the efficiency of “extreme” decks has a delicate impact on the meta. On the one hand, we have decks like Aggro Argeon and Drawmar which can easily stomp on the opponent no matter what when they have a good hand. On the other hand, we have decks like Variax Lilithe which can easily shut down all the other slow decks of the game. This does not necessarily mean that these decks are OP, rather they are designed to counter very specific playstyles. For instance, Drawmar looks like the worst nightmare of creep decks.
My feeling is that having such efficient cards is bad for the meta, since it is more and more difficult to deal with the efficiency of the “extreme” decks. Put it differently, you need to change your deck or heavily tech it to counter very specific play-styles. Though a little bit of teching is good and rewarding for card games, I think that pushing it to the extreme is bad, because it ultimately gives the feeling of playing a rock-paper-scissors game, where the match-up is too prevalent on who is going to win. Excellent players can certainly deal with this, but the average guy (like me) likely feels frustrated by horrible match-ups. Before the expansion, I had more the feeling that I could try to outsmart my opponent, because the power level of the cards was below a given threshold. After the expansion, however, I have the feeling that several matches are decided by the match-making algorithm and/or the luck of the draw.
Please, don’t make this a rant or rage thread. I would like it to be a place where we can preliminarly - yet seriously - assess the state of the game and discuss whether the expansion looks like a step in the right direction. Anyone else has the same feelings? Criticisms and constructive advices are also appreciated!