So I already know what cards I want to use but I can’t seem to figure out right proportions. Therefore I decided to ask you guys for help. Let me tell you what combos do I want to use in my deck first;
1.Obscuring Blow+Meditate+alcuin loremaster/alcuin fugitive=lets me shuffle 5x obscuring blows to the deck and then copy meditate to shuffle another 5x copies of obscuring blow. I want x3 Obscuring blows and x3 meditate in my deck and at least 1x alcuin loremaster/alcuin fugitive.
2.Bangle of blinding strike+unbounded energy amulet=lets my general backstab twice and move 6 squares per turn if i need to run away to draw.
3.Ornate Hiogi+Second Sword Sarugi=Since I want most of my cards to be mostly 0-2 mana spells, then this combo lets me shuffle through my deck in 1 turn.
4.Massacre artist+mist dragon seal=in case my enemy is hugging the wall scared of my x26 backstap general this combo allows me to backstap them to the face.
5.Storm Kage+Second Sword Sarugi=Since Kage Lightning is a 2 mana deal 5 damage spell and Storm Kage give this spell when a spell deal damage and SSS reduce spell cost by 2, this combo can potentially deal infinite minion damage per turn. Something like hearthstone exodia mage deck, but for minions. I am not sure should I include this combo to my backstab deck, but it’s a possibility.
6.Twilight fox+BBS=teleports one enemy behind my general, allowing me to remove 1 enemy per turn.
7.Substitution+Mist dragon seal/Juxtaposition=Allows me to combo teleport minion to any space, then swap my general and minion position for a teleport general to any space.
8.Four winds magi+Second Sword Sarugi+Ornate Hiogi+ 0-2 mana spells=potential heal 25 and deal 25 dmg.
9.1x Heaven’s eclipse+Ornate Hiogi=Since 3x Ornate Hiogi is already too much card draw for the type of deck I have in mind, then including one Heaven’s eclipse might seem stupid, but sometimes Ornate Hiogi need a headstart draw to start rolling in case 1 or 2 minions are in the line of 0-2 mana spell draws.
10.Onyx Bear seal/phoenix fire= for some early game heavy close range removal and long range light removal (before we get x26 backstap)
11.Second Self/Mirrorim+Massacre Artist/Four winds magi/Twilight fox/Second Sword Sarugi/Storm Kage= allows me to include only one of each minion in the deck, giving me much needed deck-space and rely on this second self/mirrorim to use copies of those minions.
12.Mask of shadows=??? Do I really need this artifact if I already have 15+ obscuring blows in my deck? Also artifacts get removed after 3 hits, while obscuring blow stays for whole game if enemy doesn’t have specific silence.
13.Mistwalking/Flicker/Mist Dragon Seal+Substitution/Bangle of Blinding Strike/Unbounded energy amulet/ BBS move general +1 square / BBS move enemy +1 square/Massacre Artist/Twilight Fox/Grandmaster Zendo/Repulsor Beast/Paddo/Juxtaposition=Those are my options to position myself for backstab
14.Pandatentiary=??? Seems like a perfect spell when positioned behind enemy general with Bangle of Blinding Strike to lock them into position and quadruple backstab, but it seems so situational that i’m not even sure should I include 1 copy of this spell.
15.Tusk Boar/Cyclone mask=alternate removals for point nr. 10.
So what do you guys think? What are the perfect proportions of these combo cards?
All bagum images of your ideas for this type of deck will be hugely appreaciated.
Please do my dirty work, my head is already exploding from thinking about this deck.