I’m done for now.
It wasn’t that the most recent expansion wasn’t enough, as it was a step in the right direction. It wasn’t the change in ownership, that’s fine.
It has to do with neglected balance issues that have existed for a long time. We’re continually promised cards in the ‘future’ which will minimize the effect of overpowered cards and combos, or that these ‘future’ cards will breathe new life into weaker generals and sets. Sometimes this is true, but some of the most egregious combos and cards are simply ignored by the devs… who must somehow hope we forget they exist. There are many offenders, and many will defend the current meta, but the specific set that’s tilted me into leaving is Magmar direct damage.
Magmar has too many cards that achieve an effect on the board immediately, and without the opponent being able to react or reasonably position to nullify them.
Makantor’s been overpowered for the entire existence of the game, and there’s no good way to play around it. Hasn’t been tweaked in the entire time I’ve been playing, and yet it’s still an auto-include. It’s always been a ridiculous card, and releasing cards like Night Watcher instead of actually balancing this card is pathetic.
Decimus + Tectonic Spikes is ridiculous. It can be played immediately, you get a solid body, 9 direct damage, and 3 cards for 7 mana… It’s simply too much considering the combo can be used again and again if the opponent can’t deal with Decimus. It’s a melee valued body that acts like a ranged unit. The last game I played the opponent hit me with the combo, I didn’t deal with Decimus, so he threw the same combo the next turn with a second Decimus and Spikes. Is this type of play what you want, CPG? Bandai? I haven’t even mentioned the fact that he was running a Starhorn Mech deck, Mech being another of the ridiculous card sets simply allowed to exist. The ‘weakness’ of the mechs is NOT enough, and never has been, to negate the value of Mechazor being placed for free.
There are just so many issues at the moment that have never been addressed because the devs either have no idea how to balance or are too partial to the cards they’ve created to change them. Honestly though, I don’t get it and I never have. These simply don’t math out, and yet they persist. Patch after patch, tweak after tweak, and ridiculous cards are allowed to continue to exist like they’re grandfathered in.
I’m taking a break from this shit show. I would tell you to learn to balance, CPG, but if you haven’t figured it out by now I don’t think you ever will.