With the recent news about the sunsetting of Duelyst, I have finally decided it is time to stop lurking and make public a little project I have been working on and off for the past few months, if not over a year. I called it Twolyst because I wanted to recreate some of the core mechanics and cards in Duelyst in my own image. The product in its current state is quite dismembered, having no semblance of balance, the core set is, for the most part, the only thing I have worked on, and even that is not even completely fleshed out in effects the way I want it to, some don’t even work, and I’m still uncertain about many of the mechanical and design changes I made. But seeing as there is little time to continue working on this project, I feel it best to get it out there now so people can hopefully find a little enjoyment with it. Some of the core principles I wanted were an overall slower pace, by starting at a lower mana and making cards overall much weaker, limiting the power of removal by making most conditional or more expensive, and in turn I hoped those two things would make some late game cards more viable and fun. Reducing randomness was also a major factor I considered. I don’t think any of that has really been achieved yet as I’ve had no balance testing, and most changes are simply random ideas that flew through my brain at some point in time and I thought to myself, “I wonder if I can make that work in Duelyst.”
Regardless of what your opinions are on the balance or design changes, I hope some can find a small amount of enjoyment in this project. I will include a download link in this post as well as in the video description. It can be installed by going into your Duelyst folder and replacing “duelyst.js”. For reference, mine is found here: C:\BANDAI NAMCO Entertainment America\Duelyst\resources\app\src. I recommend saving your current duelyst.js file in a safe location on your computer if you ever wish to revert, or I believe clicking repair in the launcher will also do this. Also, unfortunately this can only be played in Sandbox, and all cards and skins are unlocked.
I am open to any suggestions on cards or mechanical changes before the game finally comes to an end, I’m sure many people have much better ideas than me, but keep in mind I am a Freshman CS student with very limited knowledge and time. Hope you all enjoy.
Here is a short video I made explaining most of the changes I made. Apologies it is not very professional, and some sections have much louder audio than others.
I have also made a small compendium of a few of my favorite cards: https://imgur.com/a/oW806bG
Hopefully my final edit, but I’ve also created a short video demonstrating how to edit some basic properties of a unit for anyone that is interested in messing around with the code as well.