I really feel like Pantheran is the weakest of this bunch…
But hey…you get to know a card tomorow ;D
I really feel like Pantheran is the weakest of this bunch…
But hey…you get to know a card tomorow ;D
I think he meant by that, that this nerf doesn’t tackle in anyway why DB is broken. raising the cost by 1 is … not an issue AT ALL.
Its cost will be raised, they don’t say anything about a rework. That’s what DBond needs. So the effect will remain the same. It won’t solve anything
Woops, I am simply unable to read; withdrawn.
Alright, I just wanna say this about nature’s confluence-
It’s four bodies for five mana (that move on their own). Even if they where all Z0r, four 2/1s for five is still pretty good. Not to mention there will probably be more battlepets, some better than Z0r. Far superior to mindsteal in every regard.
Also, If magmar becomes some sort of battlepet faction (somewhat baseless speculation, but shim’zar is on magmar land), this could be even better.
@terrorbird15 I had the same reaction: no matter what they are, 4 summons for 5 mana seems very strong. We have to reserve judgment until we know more about the battlepets, but I seriously hope other factions are getting similar cards or it’s going to get ugly. 
Inquisitor Kron - "It’s Doctor Kron, not Inquisitor Kron." --Dr. Boom
Battle Panddo - Alright by Songhai standard, OP by any other standard.
Pantheran - “Why is this card not Legendary?” --Astral “Tired of the Worst Legendary Ever Title” Crusader
Kron probably replaces dancing blades in my magmar deck. The thing is insane, two bodies for 5 is already good, but one of them is a 4/6 provoke? There’s a reason silithar elder is so good. (also, this is power creep. pays no stats for its insane replace effect). I think it’s better than voice of the wild (or whatever the reindeer is called) as well. And KotV, come to think of it. Absolutely top-notch pixel art though.
…everything.
It’s Hearthpetrification all over again. The worst part is that it probably doesn’t clog up just three slots per deck, but five or six, as players run Hollow Grovekeepers to nuke it. Soon we may be down to choosing only the last three slots in decks, Hearthpetrification at its finest. =S Seriously not a fan of cards like this.
I’ll go through all the cards and speculate:
Zor
Seems pretty mediocre. A 2 mana 2/1 that you cannot control is far from amazing and the extra card has a 1/6 chance of being absolute trash (Alter Rex). In a mech deck, drawing extra mechs might be good enough, but the 2/1 body really hurts since mech pieces are low tempo drops already
Gauntlet rating: 4/10
Ironcliff Heart
Now we are talking! this card is excellent for reigniting those dispelled Silverguard Knights and damaged azurite lions. The fact that this costs 4 mana does hurt, since the 4 slot is very competitive in Lyonar, but this seems good enough to see play in at least one deck. Remember that transforming a minion keeps it active, so you can do this + divine bond for a 7 mana 13 damage combo if anything sticks.
Gauntlet rating: 7/10
Natures Confluence
With little information on battlepets, this card is difficult to judge. If the average battle pet is as good as a 2/3 minion, then this card would be pretty darn good. If this pulls Zor, then that would be amazing, since it essentially draws 4 cards while giving some small bodies. Remember that the battlepets essentially have airdrop.
Gauntlet rating: 8/10
Arcane Devourer
Pretty darn cool! The effect requires you to be at at least 8 mana and hold a high (5+) cost drop. the statline complement the ability prefectly since 4 damage is very hard to do while also dealing with the threat that it brings out. Finally some love for Lilith!
Gauntlet rating: 5/10
Battle Panddo
Holy poptarts! As if Songhai needed another strong 3 drop. Effectively, this thing has 3 attack with the ability. From Ghost Lightning and Blistering Scorn, we already know that the “deal 1 damage globally” effect is very valuable. The fact that this minion could pull off this effect multiple times makes it very likely to see play even in decks already running Lantern Fox.
Gauntlet rating: 9/10
Pantherian
Seems pretty mediocre with the current iteration of the Scion spells. If you manage to cast this for 0 before turn 7-8, then it would be pretty strong, but it requires you to draw and play all three Scion spells. The first and second wishes are easy to fit into many decks, but casting the third wish may be a bit problematic. I do not see this card seeing play unless either the dervish tribe receives a massive amount of support or third wish is changed to something more playable.
Gauntlet rating: 2/10
Winter’s Wake
Another card that is hard to judge seeing how we do not know what walls will be introduced. This is only valuable if it hits three or more walls. If there are more wall generating effects in Shimzar (like White Asp or minions that place walls) then this may lead to a new archetype of Vanar.
Gauntlet rating: 1/10
Inquisitor Kron

Pandora as a 7 cost 3/10 that summons a 3/3 minion with a random ability at the end of turn. This is like Pandora, Except it costs 2 less, has a better stat line for its cost, has provoke to protect its summons, and summons minions immediately. Remember that Right now, Pandora is the go to lategame drop. While a 2/2 is significantly worse than a 3/3, Kron’s provoke protects them, making the flying, ranged, frenzy, and celerity minions better and the provoke one worse. This is assuming that the keywords on the prisoners are the same as those on Pandora’s wolves. If this card also pulls forcefield, rush, and maybe even faction or new keyword minions, then it would be even scarier. To add icing to the cake, it has Synergy with replace mechanics!
Gauntlet rating: Quite possibly the best card in Gauntlet. 10+/10
So heres my opinion on the cards.
Ironcliffe Heart: Pretty bad. What would you target this with in a typical game? Winblade Adept? Silverguard Knight? Azurite Lion? Auryn Nexus is a thing, and this just seems like a more situational and clunky version of it.
Nature’s Confluence: Can’t say much about it with what we know right now. But probably a meme card.
Arcane Devourer: How good is a 1 mana 8/4 at 8 mana is, truly? Darkspine Elemental has more power then this but saw only minor plays and this card is no less situational then Darkspine.
Battle Panddo: Put a Deathstrike Seal on this and it will wipe the board. Without the seal, the 1 dmg fullscrean aoe still provides great utility, and this card paid no stats* for it.
Pantheran: It’s kinda comparable to MECHAZ0R. Instead of putting 5 suboptimal cards into your deck, you put 2 good cards and 2 garbage cards into your deck. The reward isn’t even that good.
Winter’s Wake: You need to get 3 walls with it, else it’s a worse Spectral Revenant in a faction with no healing options. It’s not likely that you can have 3 walls alive at 8 mana.
Inquisitor Kron: It’s a 5 mana 4/6 + 2/2 with great texts on it. It’s pretty good.
Z0r: More consistency for mech decks. Will probably see plays in mech decks.
How cool is Winter’s Wake? I really love Wall Decks in Vanar and having this card is just wow. In conjunction with the new Artifact and Gravity Well… My body is ready.
All legendaries though, so kind of expensive.
Also Inquisitor Kron. Replacement decks are surely a bit gimmicky, but this can get interesting.
I’m stoked to try these!
I get where you’re coming from, but I actually do feel like you might want dancing blades or KotV over this in some decks (tempo decks like blades, no 2-drop mag likes keeper). Besides, in your scenario it might pay to run the alternatives as hollow grovekeeper becomes a staple. Also, we haven’t seen if there will be any more insane 5 drops coming, so I’m not so pessimistic. I do fear you might be right though.
But trying to predict the unpredictable is difficult. Let’s hope we’re wrong.
Love the gauntlet break down few reply in terms of gauntlet impactful cards. Well played
Finally! Finally I see that these characters belong animations: https://www.youtube.com/watch?v=GEkr5G80z-o
I can’t wait to make a entire mechazor without even needing to bring any parts 
I am so curious to see what the figure at 00:20 is going to be 0__0 https://youtu.be/GEkr5G80z-o?t=20s
That might actually possible if you are running Magmar with Nature Confluence and Hypnotoad. If they both pull Zor (4 in the 2x2 area and another one from hypnotoad’s OG), and all the Zors don’t get Alter Rex, than you could theoretically get a Mechazor without putting a single mech in your deck.
Either that or Khymera…
The card says: Put a random mech minion in your action bar. Since Mechazor itself is a mech minion, I assume it can be placed in your action bar as well.