Duelyst Forums

Patch 1.74 Updated Decks - S Rank

Introduction

Hi friends. So Patch 1.74 just dropped which if you haven’t already heard, has made some serious nerfs to some staple cards and Kara. That said, all the decks that I’ve posted to the forums had one or more of the now nerfed cards in them. So, instead of leaving you guys with outdated deck lists, I decided to make a new post (a really long one) with my updated deck lists. I’ve also added some deck lists created by players other than myself because I think their decks deserve some attention (and are pretty solid all around). Underneath each deck list I’ve put a description in which I talk about how the decks play out and some potential substitutions that can be made.

tl;dr: I updated my decks because Kron is dead yo.

Deck Lists

Aggro Reva

Gameplan/Description: So when people see the word aggro they think “ok I just go face” but that isn’t the case with this deck. Its an aggro deck in the sense that it has the ability to steal games quickly with certain hands, but most of the time, especially now with the saberspine seal nerf, the deck is slower and more combo/spell oriented. With the deck you want to be dumping your hand assuming you’ve got the potential to refill you hand for the coming turns with Heaven’s Eclipse, Mana Vortex, Spell Jammer, and Fox Pheonix Fires. If you can not dump your hand then play for board, make favorable trades, and set up your four-winds magi and heart seekers defensively. That said, sometimes you want to play your cards offensively so that you block options for your opponent. Learning how and when to do this is part of learning the deck and is difficult to summarize here. Big damage can come out of a hand with 4+ cards in this deck from no board. Always look to count lethal because you’d be surprised how often you have it but don’t notice it.

Substitutions: I’ve seen some decks switch to the Crescent Spear + Ghost Lightning game plan. I think if you are going to go this route then you might as well play Cranky/EurasianJay’s version of Songhai below. That said, you can run cyclone mask instead of Ki Beholder, another Katara instead of a Tuskboar, and a Zendo in place of a Heaven’s Eclipse if you don’t think you need as much draw.


Mid Vaath

Gameplan/Description: With this deck you want to mulligan aggressively for young slither and gro. Always keep flash reincarnation on your mulligan. Always keep Sunsteel if you have flash in your opening hand. If you don’t have flash, but have a two trop, then keep Sunsteel and Taygete anyway. Now that thats out of the way, you want to play this deck by taking favorable trades when possible and using your general’s life total and BBS to make favorable trades. The win condition of this deck is either by buffing something with Thumping Wave, having a Elder Slithar stick to the board, or dropping Mandrakes for cheap in combination with something like Makantor Warbeast or Earth Sphere. This deck doesn’t have a ton of draw power, but it makes up for this in card quality and the fact that we are usually only playing one card per turn until we can Mandrake or L’Kian to refill our hand.

Substitutions: Swapping out the Sunset Paragon for really any card is fine. You can also drop the Elder Silithars to run a lower curve and if you do this then I’d suggest running either more 2 drops like healing mystic. Most of the other cards are pretty much required.


Creep Cassyva

Gameplan/Description: So as far as control decks go in duelyst, this is perhaps the most control oriented deck in the meta, and one of the most difficult decks to play. Basically the general game plan is mulligan for anything less than 3 mana and play to your curve. That said, the most important thing with this deck is not developing your own threat, but mitigating the threats your opponent puts out. By doing this you can get to the end game where you just drop Obliterate or spam Revenants and Reapers to victory. Kelaino is perhaps the strongest card in this deck. It has tremendous synergy with all of the Shadow Creep we spread and pings we can muster up. Always play Kelaino defensively. Use your other minions to block and never attack their general with your general. Ghost Azalea is a win condition in itself. I’ve OTKed people from 18-20 health with it. Use it to set up a two turn lethal if you’ve got board or the health to do so.

Substitutions: I really don’t think there are many substitutions that can be made. There are arguments for Skorn, Primus Shieldmaster, and Klaxon, but they all have a downside to them. I think the go to place to swap cards out would either be the Reapers or the Mystics. These are sort of the least effective cards in the deck although they are individually strong.


Tempo Argeon

Gameplan/Description: The goal of this deck is to play well stated low cost minions on curve and then sort of steal the game away with regalia and holy immolation. It plays pretty straightforward in the sense that you keep your general near your minions, play spells that buff your minions, use your BBS for favorable trades or for extra face damage, and Holy Immolation the *#&$ out of your opponent. Divine Bond can create lethals out of nowhere especially when combined with Afterblaze.

Substitutions: Shroud for Sun Blood, Spell Jammer for Divine Bond.


Zoo Argeon

Gameplan/Description: This deck plays unlike any other I’ve ever played. You play strong low cost minions that aren’t great by themselves and then back them up with cheap spells to buff them. This deck has some crazy explosive turns that just wind up with you sealing the game as early as turn 2. Yes, the deck loses to light bender, but Light Bender isn’t played as much anymore and Kara is basically dead so there will be even less Light Benders around. Shiro, Fighting Spirit, War Surge, and Aerial Rift are the combo pieces that buff your minions like crazy and let you swarm the board. Holy Immolation lets you keep control of the board and with this deck you are almost guaranteed to have a target for it. Play on curve, cycle with your spells, and go face when you have the advantage. This deck plays a lot like Zoo from Hearthstone.

Substitutions: Spell Jammer for L’Kian. I think if you want to sub out other cards you should start with Aegis Barrier, but make sure to keep a low curve. Azure Horn Shaman and Primus Fist could be great, but I haven’t done any testing with them.


Cranky/EurasianJayHai (Idk what to call this deck at this point).

Gameplan/Description: So this was a deck originally created by CrankyPanda who is a pretty well known member of the community and S rank player. EurasianJay, another well known member of the community and S rank player took the shell of the deck and ran with this. This version I have here is more identical to EurasianJay’s list especially after patch 1.74. The goal of this deck is to build up your artifacts and suppress your opponents board while simultaneously chipping at your opponent’s health. Zendo and Spiral Technique are finishers. You don’t run any turn 1 plays that are good besides blood rage mask and Ki Beholder going second so you often don’t want to rush your general to contest mana tiles. You want to keep your distance and chip at your opponent until you can set up a two turn lethal or just kill them outright. Zen has two purposes: it buys you time while it sets up potential 4+ damage on the opposing general, and it also locks them in place letting you run away.

Substitutions: None! This list is super dependent on the cards in it. I guess you could remove Spiral Technique if you really wanted to.


Aggro Faie

Gameplan/Description: So this is your quintessential aggro deck. You basically only go face and use your cheap/efficient removal to control board. There isn’t much to explain about this deck because its pretty brainless interns of just playing on curve and going face while removing stuff for cheap. I wasn’t sure if I wanted to include this deck because I think it is the weakest of the decks I’ve listed, but it has some very polarized matchups in its favor so if slower decks dominate the meta this deck will be a monster.

Substitutions: Araki Headhunter for the Sunset Paragon. Blaze Hound if you want more draw. A third Cryogenesis is probably good too.

(UDATE 10/20/16 - Vetruvian Lists!)

The siphon nerf hit Vetruvian really hard! Like super hard! So, my intuition was to abort the meta archetypes that Vetruvian usually lends itself towards in favor of going face!

Sim City Zirix (Dervish)


Zoo?! Zirix

Both of these lists are still in development. I don’t even run dispel in the dervish deck! You guys are welcome to try and expand upon these, but don’t craft them just yet if you were planning to use them on ladder. These decks are probably in need or work, but the shells are there. No Kron just means we run 3x or 2x Nimbus now which lends itself to dervish synergy. Nimbus is just a strong card outright so I put it in the zoo deck, maybe thats not such a good idea though because at 5 mana its probably the only thing you play on any given turn.

Thats it guys. I’ll be making a separate post for each of these decks going into more detail, but that sorta thing takes time which I don’t have a lot of right now. Thanks for reading!

6 Likes

Why dont you run any ironcliffes in your tempo argeon deck? Does it make the DB setup too obvious and easy to play around? Would dropping 2 L’kians for spelljammers work, and dropping the Sentinel for, say, Sunsteel Defender, or Primus Shieldmaster?

And for zoo Argeon I dont have fighting Spirir or Aerial Rift, what do you think would be good replacements for those? Perhaps raising the curve slightly for a couple 4 or 5 cost minions?

Have you tried experimenting with Solarius for the Lyonar Zoo? Mid/late game if you cant close out the game it can help you reflood the board for a second rush

While Ironcliffe Guardian is a strong card it is also a pretty slow play in the sense that its probably the only thing you play that turn. By capping the curve at Holy Immolation the deck becomes more tempo based and I expand the number of plays I have on turn 5. One could reasonably put Ironcliffes in the deck though. If you do I suggest cutting an Afterblaze and a Blood Tear Alchemist. Spell Jammer is a fine substitution for L’Kian, but I though L’Kian would be better in this deck considering that most lyonar cards are good and even the “worse” ones have some synergy with a tempo style of play. Therefore you are usually getting good cards without giving your opponent any.

I haven’t tried Solarus, but it seems like a decent card if you find yourself consistently getting to the point where you are running out of steam and the games are dragging on. I kinda play this deck as a win by turn 5-7 or concede though. Its sorta like Zoo in Hearthstone in the sense that once you lose the board you are probably not favored to win anymore.

I wonder why there is a deck for every faction except Vet :cry:
FeelsVetMan
CPG likes their Nerf-Bat too much and Vet can basically file for armed assault at this point.

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I can offer up a Vet deck that I’m cruising with if anyone is interested. :slight_smile:

I’d like to take a look at it

Starstrider

3x Siphon Energy
3x Sion’s First Wish
3x Primus Fist
3x Healing Mystic
3x Rust Crawler
1x Scion’s Second Wish
1x Rasha’s Curse
3x Saberspine Tiger
3x Falcius
3x Primus Shieldmaster
3x Lightbender
2x Sworn Sister L’kian
3x Nimbus
3x Aymara Healer
2x Dominate Will

Exact same list I used last month to get to S in 67 wins with the sole change of Nimbus over Kron. Obviously the patch today hurt the deck a bit, but it was so stupidly overpowered before that toning it down a bit it’s still top tier. :slight_smile:

So, you intend to keep the Siphons, replace them with shrouds, whats the plan?

Shroud does not impress me at all. I didn’t overly like that card to begin with and I like it that much less now. Now, granted, Siphon is meh now too but Dispel really is THAT necessary in this current metagame.

So keeping the siphons it is?
What happens if they drop a 4WM, SDancer ot Kelaino?

Seems good. I have a Zirix list that I didn’t include in the original post which is very similar. I think Siphon Energy is still good, and in reality any card that is 0 mana that does something relevant is good. I think rust crawlers are great versus songhai, but should only be included if most of what you see is songhai. I don’t think you need 3x Rust Crawler and Rashas Curse, but I don’t have the insight that you have on how the deck plays out. Overall seems like a solid deck that can take games faster than normal Vet decks but also hold down the late game.

Crawler has been solid for me in several matchups. Nailing Regalia or the Abyssian Shadow Creep artifact is huge. Really though, Vetruvian 2 drops are just terrible and it’s there at least partially because I believe it’s the best and most reliable option of those available.

Would you care to discuss the merits of your version of Aggro Faie versus the nice writeup of “Faice” at http://teamabyssus.com/2016/10/16/s-rank-deckguide-faice-place/? I went 6-1 with the latter in Diamond, and it felt very powerful.

I don’t think you can in good confidence remove the Spiral from the list tbh. If anything I would cut a single Zendo/Cyclone Mask and fiddle with the Beholder count for tech options. Still figuring out what works best in this volatile meta though.

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I was comparing this to my deck and the main difference seems to be that I have Frostfire and Skorn in place of Razorback and Hailstone Prison. I’m experimenting with various combos of each but would be really interested in your thoughts on these specific cards in this deck.

The main differences between their deck and mine is Wings, Frost Fire, and Naga. I think all 3 of these cards are really sub par. In fact I think they are all outright terrible. Wings is only good turn 1 and if you are going this route with building up a big early game threat that is just going to go face, then you might as well be running Araki Head Hunters instead. Naga does damage to all things, not just your opponent and their minions so you run the risk of killing off your own units just for putting two damage down. Way too much negative synergy here. Frost Fire requires you have a Vespyer (of which there are only 6 out of the 28 minions!) and it just loses to hard removal because you are investing your cards into a single unit. Sorry if that came across as harsh, but I think this deck is trying to “reinvent the wheel” a little bit too much.

So on the cards that differ:

Razorback: This card is pretty sick when it hits. If you have two+ units on board it becomes a deal 4+ damage and summon a 4/3. Because we run a low curve we are almost always guaranteed to have at least one minion on board for the opening gambit to hit. Moreover this is in keeping with the aggressive style of the deck which just aims to pump out damage wherever possible.

Sunset Paragon: This is the only tech choice in the deck. I used to run Jax in this spot as another finisher with razor back, but I chose to put this variant of the list up. Sunset paragon kills a lot of minions that see a lot of play now: Aymara, Four Wins, Shadow Dancer, Blood Moon Priestess, Wraithings, Heartseeker, Chakiri Avatar, Ki Beholder, Windblade Adept, Hearth Sister, Blood Tear Alchemist, Abyssal Crawler, Spectral Revenant, Klaxon, etc. The list goes on and on. There are just so many targets for this card across all matchups that I find it always hits 1 or more things. It also has the ability to reset the board if I find that I’ve lost it. The fact that I can just flip a game from a losing to winning position while developing a minion is just crazy.

I believe the point of the Frostfire is basically to just be a bad Saperspine Seal (and is probably more often played on a Saberspine Tiger for lethal, than on a Vespyr unit). The fact that it can occasionally buff a unit’s toughness is just gravy.

Paragon and Naga seem like birds of a feather to me. The latter costs less, but does less, but hits face. Meh?

Your Creep Cassyva is crazy good in this meta, it took me to s-rank in no time. I got 11 wins on 12 games. Reaper is a really good choice.
I really wonted to see a strong creep deck, this is it.

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