Duelyst Forums

Owlbeast fix now

The arcanist menace needs to be a bit toned down. Change Owlbeast to give other arcanists only 1 hp per spell. Optionally the Owlbeast himself gets 2 hp per spell.

9 Likes

Seems fair. Still very playable. :+1:

Owlbeast isn’t the problem, he has been around for quite a while and nobody had any problems with him. The problem lies mainly in its synergy with Vanar’s tools (Circulus, tons of cheap removal and Mana Deathgrip).

8 Likes

Yep, the other obvious fix is to make the Circulus illusions non-arcanist.

1 Like

I actually like that solution, Vanar can still swarm the board with weak units but those units will stay weak.

I am not so sure about this. Yes Owlbeast has been around for a long time and before AB he has never been a problem, because there was very little support for an Arcanyst archetype. However, even without support he was strong enough to see play, Arcanyst Reva was a tier 1 deck before Shimzar. And he popped up in other Songhai decks every now and then because of his power. It’s clear to see that a card that is decently viable without much support, can become a problem when she gets a shitload of support.

Yes Circulus is an issue as well but what breaks the Arcanyst archetype in my opinion is the fact that their board can get completely out of hand in one turn. Unless you manage to clear every single Arcanyst the turn he is played you will get completely fucked the moment Owlbeast hits because now everything on the board is immortal. Even if you remove the Owlbeast afterwards, the buffs remain.

Literally the only ways to clear a board of buffed Arcanysts without suffering massive value loss are Plasmastorm and Lightbender. And Lightbender doesn’t even work that well because the minions are still there and your opponent can just play another Owlbeast.

I think limiting his buffs to nearby Arcanysts would help. That way they can’t go that crazy, especially not early game when their positioning is restricted because they have to play stuff on manatiles.

5 Likes

Nearby is good fix as well. Means the arcanist blob will have to risk to get value, cannot just hang back with an owlbeast and boost the rest of the board.

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While I am generally against Owlbeast nerfs, I really like that one. Keeps Owlbeast close to the action like the tough bird wizard warrior it was supposed to be and makes Owl buff stacking require attention to positioning, but does not make Owl less capable of fighting by itself and still keeps some consistency and a healthier form of snowballing potential. :smiley: :bird: :muscle: :stuck_out_tongue_winking_eye:

4 Likes

Lul rip my owlbeast OTK deck

Magnetise and Hearthsister exist, you know :stuck_out_tongue:

Naw, those aren’t my problem. If the HP buff drops to 1, I’ll miss lethal much more often :frowning:

Rip db combos

1 Like

What? Why did you reply to my post then? My post is about the buff applying only to Owl and nearby minions, but staying at +2 Health.

Oh lol, I just hit thread reply, didn’t see your post there. Good suggestion tho :slight_smile:

My Kara swarm deck says hello :slight_smile:

3/2 illusions are significantly weaker than 3/∞ ones.

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If Owlbeast is the problem why aren’t Songhai and Abyss Arcanyst top tier decks? Note is the same reason why Blue Conjurer is seems amazing but once again isn’t as effective in Songhai and Abyss.Vanar has effective cheap spells the other faction don’t have as effective cheap spells(songhai use too).

Before people talk about nerfs i would like to see Metamorphosis and Necrotic Sphere change to 5 mana which puts them in the same group as Enfeeble.Probably a change to Vets Circle of desiccation to 6 maybe but arguably none them need to be changed.Another thing i would like to see something like these cards first

Arcanyst Killer

5 mana 4/4

This minion can’t be targeted by spells, gain +2/+2 for each Arcanyst on the board

Stat Stealer

4 mana 4/2

Swap the stats of any minion with this minion

Boring generic Arcanyst hate card

3 mana 2/3

Destroy an enemy Arcanyst and gain +1/+1

I rather tools than nerf cards and in this case the issue isn’t Owlbeast it is that mana deathgrip,aspect of the fox,Chromatic cold and bbs working too well with Owlbeast,Blue Conjurer and Circulus.We all know that Mana deathgrip is going to be hit ,It is just a matter if Fox or CC get hit as well.

2 Likes

i guess im the only one that mains emp

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That would be another case of curing symptoms instead of the disease. Right now Songhai and Abyssian aren’t that problematic with Arcanyst because their spellpackage isn’t as efficient as Vanars but if some time in the future those 2 factions get strong low mana spells we will have the same problem again. In Abyssians case even worse than now due to Death Knell. A little restriction to Owlbeast value generation is the better way going into the future.

No your not. But it doesn’t really help. The Arcanyst player can just play another Owl + 2 spells and your back where you started.

1 Like

I don’t think owlbeast is the problem, circulus and vanar’s stupid cheap removal is.
This is what I’d propose:
Circulus: 3 mana 1/4, arcanyst.
Whenever you cast a non-bloodborne spell, add a 2/2 vespyr naiad to your action bar.
I don’t really want to nerf mana deathgrip because of how good it is for my keeper faie, but it’s still pretty broken. i also can’t think of a way to nerf it without making the card bad

No when card exists for months without any issue you can’t put the blame on the card.Especially when the package exists for 3 factions you can run Owlbeast,Blue Conjurer,Trinity Wing with all three of those factions and only one feels slightly too strong.Songhai the king of cheap spells isn’t broken with it either so the blame isn’t on just cheap spells alone.It is the type of cheap spells that Vanar have in general they are too strong and they are couple you can make case for nerf outside of the interaction with Owlbeast.

Also I don’t think Owlbeast is that strong in general if you have the right tools.I rather improve aoe tools than mess with a working deck.It remain funny to Metamorphosis,Enfeeble or Necrotic sphere a Arcanyst board. Lyonar has sun bloom,Songhai has Deathstrike seal/Battle panda or even pandamonium.They are neutral answer in light bender.I think players aren’t making big enough effort to solve this issue on their own

3 Likes