Greetings, comrades. Your glorious leader returns with a particularly spicy twist on an old favorite. Does removal irk you? Lost one too many times on account of “I haz duh wandurrrrrer?” Boxed in by a sea of horribly-positioned sandpoops while the general smugly derped his way into the opposite corner? If you’re anything like me, I’ll bet such moments make you wish you could ignore the board, your opponent’s hand, hell even his deck, and proceed to waltz over to his little hidey-hole and mince him to hamburg with your bare hands. Lucky for you, that fantasy just might be your new reality. Order now and we’ll throw in 420.69% more backstab. Call today!
A closer look:
A. The Minions
Lol wtf are those? Why in the sweet name of saint F#$# would you want your opponent’s removal spells to be anything but dead draws? Jeez, it’s almost like you want to lose.
B. Shidai over Reva
Reva poops out minions. Minions are poop. We’ve been over this. Enter Shidai: sleek, sexy, and chock full of what may be the most underrated suite of emotes the game has ever known. Her spell swords are also pretty cool. Like actually. All four have synergy with the artifact playstyle this deck features and keep the gameplan forever dynamic (also renders it noob-proof when the netdecking happens as well lol).
C. The Backstab Core
This deck runs the standard artifact shell with a new twist: backstab. Amazing what cyclone mask and damage spells up the ass make viable, huh? Flicker in particular shines in this deck, allowing shidai to move into the corner earlier and bypass full surrounds earlier iterations of artifact hai could not. Oh, and the numbers are like, insane:
flicker + mos = 7 dmg for 5
flicker + 2x o blow / kotetsu = 8 dmg for 5
flicker + 2x mos = 12 dmg for 7
bangle + flicker + mos = 14 dmg for 8
Keep in mind these figures assume empty boards as well. Unlike minions, artifacts cannot be blood-of-aired by random noobs so it’s not unreasonable to plan around prexisting artifacts or obscuring blows. Oh, and the ancient technique of ass-to-wall doesn’t work well in this arena due to the threat of cyclone mask and damage spells. 9/10 you will win vs campers (Note: these statements have not been evaluated by the Food and Drug Administration. Not intended to diagnose or treat disease)
D. The Gameplan
Ah yes, the red tape. Unfortunately, not all is sunshine and saberspines for this deck. It’s notoriously difficult to pilot, with fumbles as minor as mis-positioning your general turn one often costing you games. You have to plan your turns out in advance and know when to flip from backstab to cyclone, control to face, and so on. Furthermore, the RNG of shidai’s bbs rolls will often change which lines of play are best for a given board state, and you will have to adapt on the fly or get crushed trying. I’d give a bit more advice on subtleties I learned the hard way, but frankly this deck is cancer when piloted properly and I really don’t want to be playing against it myself. Glhf, I guess.
E. Closing Thoughts
In all seriousness, this deck isn’t bad. Better yet, the meta seems to be deviating ever more towards cheesy or trial-oriented decks which lack the pings and heals necessary to consistenly deal with this type of output. If you have extra spirit and are looking for a new flavor of play, look no further. You won’t be disappointed.