FOR ALL OF YOU WHO DONT KNOW WHICH CARDS HAVE LORE:
all credits to T2k5 … he posted it a long ago, not sure if totally up to date, but here you have. All it needed was a quick forum research.
FOR ALL OF YOU WHO DONT KNOW WHICH CARDS HAVE LORE:
all credits to T2k5 … he posted it a long ago, not sure if totally up to date, but here you have. All it needed was a quick forum research.
What’s the point of writing the lore aside from fulfilling the submission requirements then?
Because it is being judged alongside the flavor text when determining the top ten.
Okay, before I attempt to take a crack at writing some lore myself, I have a couple questions (as I am clearly not up to snuff):
(1) Are there any prominent kingdoms/castles with political conflicts/discord?
(2) Are there any special armies or forces, or any famous battles involving archers/troops?
(3) Are there any prominent mercenary or assassin organizations?
@HealingMystic I definitely plan on doing more critiques when I have the time (maybe later tonight or tomorrow). 
Does uh, the spelling matter (British vs American standard)? If the judges panel would prefer American spelling, I will make amendments prior to posting mine tomorrow.
American is preferred, but it is not a strict requirement.
Cheers. Not too big of a problem since its only a few words (color vs colour).
The only information I can relay for that is any lore we have available in game is the lore we have to offer currently.
Finally posted mine, I was working on it for the better half of this weekend. My usual writing style doesn’t really fit with all the medieval/fantasy themes I saw others going for, so I just went with what I wanted to write. I’ve only been playing Duelyst for a few days, but I’m in love already. My favorite so far is, of course, Shiro Puppydragon.
(And, y’know, all the wolf-related units.)
I wouldn’t complain if someone decided to take the time to review my humble story either. I’d be happy to clarify if a part seems to vague or doesn’t seem to flow properly.
I’ll update this post throughout the week with additional critiques. Also, I’ve noticed two prominent issues in a lot of the submissions so far: excessive telling and statical plot. Here are some solid resources for approaching these issues: Showing vs. Telling and 10 Tips for Short Scene Writing
[details=Healing Mystic Critique]> “I may not know who you are, but I do know this; I’m not going to let you die.”
As flavor text, this falls very flat. Direct quotes are deeply uninteresting, as they are all telling and no showing. Perhaps, describe the magic/technique they use, the training they must endure, or an oath they must swear (e.g. Hippocratic Oath).
Pots and vials clattered as the world shook with anger. A small hooded creature calmly poured liquids into a small bowl before her. A blood curdling scream pierced the air as the figure continued mixing with rehearsed motions seemingly paying no mind to anything other than her craft. She stepped back and prepared to add the final ingredient to the glowing green brew.
The figure’s ears perked up as a body launched into the chamber. Its skin was burnt to a crisp, its entrails leaking. The creature bowed her head for a few precious moments lamenting the loss of life before returning to the task before her. She opened her hands and began to channel her life energy into the mixture. She paused again as she felt an unknown force. Turning around she saw a small orb rising from the body. The spirit gave a wordless affirmation to the Mystic, they both knew what needed to be done.
For generations the Mystics were trained to selflessly use their own life to fuel their potions. About half of her life span had already been wasted away, and she was prepared to give it all. However the aid from the spirit eased the burden on her own body as the elixir began to take on a more ethereal form. It spiraled in the air before softly floating down to her light blue palms.
Carrying the magic she walked out to the battlefield. The factions who were slaughtering each other didn’t matter, nor did the explosions that singed her cloak. She cared about one thing and one thing only; saving lives.
Overall, I’d recommend returning to the drawing board and refocusing on some kind of dynamic arc that engages us and shows us what this ‘minion’ is about (or at least gives us some character development/personality that we can engage with). Here are some possible prompts:
“Four legs good, two legs bad. One tail best.”
The celestial toy-maker’s calloused fingers run along equally ethereal thread, shaping his creation at will. This plaything is fashioned for the children of mankind, but it appears almost divine in its origin. The lanterns nearby provide little illumination, but he needs no light to see the beauty of what he has made. Splatters of charcoal have landed haphazardly upon tanned tufts. A tail of jade and dots of the same crystal among its fur distinguish it from the more common animals of the realm.
At last, it is finished.
The toy-maker lays his craft down upon the battered workstation, watching with bated and weary breath. A few terse moments pass in silence before the animal springs to life - a bit smaller than he expects. Easy to cradle in two hands, if one is careful.
This is not the great beast that his creator anticipated.
The canine’s eyes open slowly, but he soon leaps to his paws. Excited yaps spill from the his muzzle, and his lengthy tail whips about furiously. He attempts to leap atop his creator for a loving lick to the face, but is made to settle for a warm pat to the head instead. His small paws scrabble at the workstation’s surface, futilely attempting to dig a hole through ectoplasm.
No, this is not what the toy-maker had anticipated at all - it is leaps and bounds ahead of his dreams.
He is dubbed Shiro. When his wide eyes are unleashed upon the world, humanity never fully recovers.
Overall, return to the drawing board. A generic Pinocchio/Watchmaker story does nothing to breathe life into this minion’s story. I’m left with more questions than answers: who is this celestial toy-maker, where is he, why does he make Shiro, why does Shiro upend humanity, etc. etc. etc.
Why not focus on something dynamic and descriptive that actually connects to the minion? Some possible prompts:
Through blood. Through pain. Through sacrifice. To obtain the greatest power, one must give up everything.
The job was simple. The pay was good. There should have been no problems. “Build us a golem.” The simplest of jobs for anyone with the mastery. And what greater master of metallurgy was there in the land? It should have been nothing. But one cannot plan for the foolishness of humans.
The apprentice sneered at the bloodied body of the one he used to call his master. He spat on the ground as he turned to leave. “Enjoy your work in the next life, old fool. I’ll reap the riches in this one.” The metallurgist merely groaned as the door slammed shut, the sound of the lock clicking echoing through the chamber.
It was not rage that drove him though. It was not despair. As the metallurigst stumbled to his feet, the last embers of his life flickering, there was but one thing that pushed him. Pride. Pride that his work would be remembered. That his legacy would not be tarnished. In one shaking hand, he grasped his tools. In the other, he took blood from his soon-to-be corpse. And he finished his work.
The apprentice unlocked the door, and strode into the room. He had to deliver the product, after all, as well as remove the corpse. But… where was the corpse? And where was the golem? All that was left was a strange blood-red statue, of a man with… a bull’s head? Strange. As he turned to examine the room, the apprentice did not hear the statue creaking.
And when the other villagers barged into the room a week later, only 2 things were found. The apprentice’s corpse, and the blood-red statue watching over it.
Overall, I think you have an effective arc, and your 2nd paragraph scene-execution was good. However, the story lacks some essential details (orientation; motivation for the betrayal; how/why does the master make the Blood Taura?). I’d also rewrite the 4th paragraph so as to make the encounter more believable.
It might be a dream… But I feel Eos has spoken to me, finally after years of awaiting…
Hear the tingling of the crystals… listen to their betraying sound, and follow me. Follow me into darkness… follow me deep, deep deep down, deeper than the abysmal grounds of your soul.
Spirit, who takes me where I will, take me, now, and let me stand on some lovely crystal hill. Away from bigotry’s deathly flare, away from the blind feel of the approaching spell. Take me, where no man stands, to the Echoing Depths, through a gentle breath, I travel in length and breadth, escaping death…
Arrived! O’ shady spot of ground, What calmness you strike round. Aghast?
There fell a shade as on an awe-struck face, and overhead, like a portentous rim. Pulled over to make all dim, A grave gigantic cloud came repeatedly to uplift him…
I will not tell soon forgotten tales of the landscapes I find, but swoop, and dive back up. I am the Silhouette Tracer,
Catch me, if you can.
Overall, it’s a good effort. However, to be blunt, the grammatical errors are excessive and the entire story is a generic, passive summary. If english is not your 1st language, then that is completely understandable. Tense accuracy and consistency, subject/verb agreement, and plural forms seem to be the major areas of concern. If you’re able to review and correct those, then I’d focus on rewriting a majority of the story as an active, engaging scene (e.g. detailing the battle, in present-tense between the Aspect and the Black Locust).
Just in case you haven’t already you should look in to T2k5 lore corner fore examples of in game lore, so you have a frame of reference.
(1) How are the submissions going to be narrowed to a Top 10? If they’re going to be privately selected by you and/or a panel, are there any criteria you could disclose? Similarly, when the voting topic goes up, will you disclose the reasonings as to why certain stories were chosen?
(2) Given that only the flavor text will make it in, would you prefer ‘general’ flavor text or ‘specific’ flavor text that pertains to our stories? In other words, will we de docked points for having flavor text that directly ties to our stories (thus, making it less adaptable for the official lore)?
It will be a private selection from a panel that does include myself and a couple other developers.
Some of the criteria would be grammar, flow, creativity, and keeping with the same overall tone/style that our lore currently has.
The flavor text should be able to stand on its own independent of your lore. It can make references or be relevant to it overall, but I should be able to grasp its meaning/concept without having read the lore.
Out of curiosity, would my flavor text (for Blood Taura), be acceptable as is, or would I need to change it? It doesn’t exactly fit the ‘1-2’ sentences part, but I’d like to think it’s acceptable. I hope.
Hey guys, I would love it so much if someone gave my story a chance and told me what I should fix/change.
Title: Silhouette Tracer.
If you have any feedback or advice I would love to hear it!
Hey there, the guy that thought it was a good idea to wrote about Black Locust.
Just wanted to know if you have something to say about it, a good critic. I didn’t had the time to read the others, and I don’t wanted to do it before making mine. Cleared mind without any idea stolen.
I mainly tried to do something linked to the original Lore of Duelyst. If I made a mistake tell me ^^.
For what is just no accurate enough, I also would like to listen.
Last thing : I’ll read the other when I have the time and talk with you guys ;).
PS : yeah English is not my native language.
I’ve had very little time this week (1st wave of exams), so I only have some rough sketches for my submission. I’d like to get some thoughts as to which you think would sound more interesting (or what I could add to make it more interesting/lore-centered):
(1) Dancing Blades (A): Detail a scene in which an undercover assassin (Kurikan?) performs a magic show for a diplomatic conference. For the assassin’s final trick, he commands a set of blades to dance conveniently close to his target (perhaps Sargos?).
(2) Dancing Blades (B): Detail a scene in which a renowned blademaster (School of Harmony, Selflessness?) fends off a horde of Inxikrah, allowing a team of Alcuin Loremasters to retreat to safety. The blademaster, while triumphant, sustains severe wounds. In his last moments, while he can hear the next horde approaching, he commits his dying energy to his blades and brings them to life.
(3) Dreamgazer (A): Detail a scene in which a researcher/creator (School of Knowledge, Dreams?) of the Dreamgazers reflects on her creation. She ponders how the Dreamgazers, which began as a way of studying dreams (how they differ from the Magmar?), are now used as methods of mass surveillance by spying on and manipulating the dream content of the Aestarian public.
(4) Dreamgazer (B): Detail a scene in which an Artifact Hunter traverses an ancient cave system to find her item of interest (Staff of Y’kir? Crescent Spear? White Asp?). Upon entering the vast treasure room, she is met with the chilling realization that she is not the first person to find it (bodies scatter the floor, with Dreamgazers coiled around each).
Again, I’d love to hear which (if any) of these sound most promising. Cheers 
I think (2) is the most promising. While the idea of a magic trick is nice, I don’t think it really embodies the spirit of dancing blades. (2) is much more fulfilling in that regard.
Only two more days till the submission phase is closed
Get your entries in soon if you haven’t already!