Uh, I am. By playing games that don’t waste my time.[quote=“whalewhiskers, post:100, topic:11083”]
Don’t blame your deck for the things you’re doing wrong.
Missing my point. I’m not talking about my wins / losses. I’m talking about my goals as a player. In EDH, I’m trying to build "something’. A combo, a set of minions with buff effects, a recurable control engine to lock down a table. There is some A->B path my deck is trying to get to, that I can plan for and count on. It doesn’t feel that way in this game, given the deck I’m running. Everything is just “perfectly counter your opponents stuff, wait for your opponent to run out of stuff, beat them in the face until dead.” It’s empty. There are a million other games I could play if “proper mechanic execution” was all I cared about. Hell I’d go raid in an MMO or something.
It never seems possible. All my enemy’s minions have rebirth / growth / minion swarms / obelisks which spawn free minions / ranged strategies Trading never seems to be the point of this deck. Dispells, removals, good timing of alchemist to pop eggs or finish minions I need dead now, seems like the point of this deck. The minions never seem to be the point. I just put them down and hope they don’t die. The support cards seem like everything in this game.
Never said I did.
LIke what? The only thing I ever got called on was “bad positioning” or “incorrectly dealing with a threat” which proves, rather than hinders, my point. The point of this game isn’t what you build, it’s how you follow mechanics. Like a fighting game, not a card game. This whole thing is basically a turn based fighting game.
Yes, and when I want to play Dark Souls, I’ll play Dark Souls (which is basically never). When I want to play a card game, I’ll play a card game. That’s the gist of my point.
But it IS expected that they know this. Because before they can even try a cool deck / concept which is 100% of the reason I play CCG’s, they need to not get completely crapped on before their deck works. It’s like requiring someone to perfectly execute a Dark Souls boss fight before they can even sit at a table to play some EDH.
LIke I asked the last person, what will “getting better” get me exactly? A higher win rate? A cool “rank” badge? I don’t play CCG’s for any of these things. If you enjoy EDH, you should understand my point here. No one plays EDH (unless they’re playing budget legacy / vintage, in which case they can play at a different table) who really cares about those things.
LIke I said, you’re all nice people. Never doubted that. What I’m questioning is what’s in it for me when I reach the deep end of the game? For EDH, it’s a database of tools which help me construct tons of interesting decks. For this game, it feels like better muscle memory as far as where to put my stuff, what to mulligan, what / how to kill threats, and a tiny tiny card pool that works with bleeding edge mana efficiency. Don’t you see how utterly empty that sounds? How am I not communicating this properly?
Why? Why is Duelyst a wonderful game? That’s what I’m trying to understand.
Right, the execution of mechanics is itself the reward? I guess we play CCG’s for entirely different reasons. There are genres of games I play if I want that (still trying to get better at Expert Wait and Bleed on Rock Band, for example) and then there’s what draws me to cardgames (randomized RPG-like games where me and opponents build systems / synergies and smash them into each other).