As 2 spaces, not one, as it counts for summoning.
What the hell? So I worked my way to (almost) 16. Held it for a day, and then suddenly bombed out of it, because suddenly I sucked at the game? Your logic makes no sense. My lack of knowledge, given the decks I was beating, would preclude me from reaching my rank in the first place if knowledge was the problem. My methods for beating them which had worked, didn’t change. What did change was suddenly I was drawing 3 silver knights when I really needed a dispel. Several games in a row.
No, but the accusation that was levied against me was “bad deck construction”. To which I replied, take it up with the builder.
It can answer most things. WHEN I DRAW THE ANSWERS.
It was until I made some changes to it right before I quit. Seeing as how the changes weren’t removing any of the answers provided in the stock deck, and in some cases might have even added new ones, we can proceed assuming that this indeed was the deck I was using.
No. My position is, the first one to fail to draw an answer loses. That’s not the same thing.
Little shadowling things right? Yeah, my matches with them come down to whether or not I draw tempest when I need it. I get tempest and hose them with it at the right time, I win. I draw it too late and they buff minions out of tempest range, I get overrun and die. Pretty simple.
I play repulsor beast. The only card that I “should” play that I wasn’t was ephemeral shround and that’s only because it wasn’t on the recommended list. If I were to start playing again, the first thing I’d do is add it into my deck.
For ranged? If it’s ranged + teleport, bloom. I added martyrdom myself later. If I’m able to stay in the center of the map, tiger. For beatsticks? I’m the opening Lyonar general. Meaning any threat I have on the board can be pumped +2 to take out a beatstick if that’s a problem. Also repulsor beast. That card is amazing if you have to close but they just put a melee threat on board that you can’t deal with.
Yes. WHEN I DRAW THEM BY TURN 4. My problem isn’t answers. It’s when I’m expected to draw them, coupled with my notoriously bad luck.
I don’t know precisely what you mean by tempo play, unless you mean it in the sense of “I have board advantage, and I’m going to keep it by playing spells to remove the new threats” then repulsor beast does that just fine, so long as the buffed threats are melee. It’s ranged, swarm, walls that really get me. I now have a better answer to the latter two now that I’ve crafted holy immolation. It’s just a matter of drawing it.
Just looked those up. Good cards. I never denied the existence of tools. I currently don’t have them, but they’re there.
Depends on what I mean by “problem”. If I mean “reason I can’t win” then probably. If I mean “thing that makes the game not enjoyable” then yes, by definition it’s a problem.
Right. The problem was my failing to draw the answer that I put into my deck for that situation.
“The” lack, or “my” lack?
Except my issue of the game persists regardless of rank. Regardless of my ability to DEAL with the issue doesn’t make it any more fun to have to, on the spot, be able to deal with such an issue. There’s a reason I play Commander in MtG and not Legacy / Vintage where turn 2-4 combos are rampant. Yeah, they have answers. No, it’s not fun having to find an opponent, shuffle up, and have the game resolve turn 2 / 3 because you didn’t have the “right” answer.
Depends on what you mean by that metaphor.
I completely believe people when they say “these nasty cards have answers that good players know how to use”. The contrary was never my contention. I don’t take any of this personally, because my point is the pace of the game is unfun, which comes down to people’s personal tastes matching or not matching mine. Since I’m on the Duelyst forum, where the majority of participants are probably playing / enjoying the game, clearly I don’t expect my view to be held by many here.
But I’ve not once insulted anyone. At worst, I’ve taken them to task for conflating my criticisms of game pacing with “OP complaints”, but that’s as far as I’ve gone on the matter.
I refer to the threat as something that will keep your from interacting with the board so long as it’s up. So a 5/3 ranged character will kill everything in my deck aside from two creatures, providing my opponent perfect tempo advantage. If I can’t deal with that, my opponent can flood board asymmetrically until I can find an answer, at which point it’s probably too late.
Or the other threats are where my opponent brings in a whole bunch of tokens turn 4, in order to super buff them and swing me down turn 5. The tokens die or I do. Either or.
Depends on the disadvantage and how long it persists for. Again, I beat someone with 3-4 18/19 power creatures on board, no problem. Some things I can play around. Some things I can’t.
I think you’re missing it. The problem isn’t “I can’t remove stuff”. The problem is 'Turn 4/5 is too early to expect that I MUST remove stuff else I either die or permanently lose board depending on the threat". Fundamentally different than either of those two things.