EDIT: Rewriting the post a bit to clarify some misconceptions people had in the comments, hopefully this serves to be more clear. Edited parts in brackets.
Hey devs. I just started the game a few days ago. The concept is great, but I can’t see myself getting too involved in the game in the future. In short, the game is [too much like Legacy / Competitive EDH MtG for my liking]. What I mean by this is, that each faction has so many substrategies which all require such niche answers. [The strategies and need for answers themselves aren’t the problem, it’s the speed at which a player is required to provide them (usually turn 4/5 in my experience even at rank 19 play).]
“Hey I’m a ranged faction that can easily make a ranged character, buff it to 6 damage, and teleport it far away into a corner. I hope you have a dispell or a removal spell or you’ll hever be able to play a unit again for the rest of the match.”
“Hey, I’m a token swarm deck. Hope you have a “deal 2 damage to everything spell” because next turn, I’m going to make all these tokens 4/3’s and basically one shot you if you don’t.”
And so it goes. The first 4 turns of the match might as well be a formality. What the match REALLY boils down to, is the point in the game where one player has amassed enough mana to combo together a bunch of cards that demand an immediate answer. You have it, you’re probably going 4 for 1 and putting them on their heels the rest of the game. You don’t, you lose. End of story. [This, to me, makes the game feel like a coin toss where the matches feel too short lived in too many instances because player A “baits” answer from player B, and player B didn’t actually happen to get an answer].
I’m sorry, but this isn’t fun. For all the effort you put into the grid system, I was hoping for more “Advance Wars” and less “MtG Legacy Lite”.
I don’t know what else to say, other than good luck. Hopefully you found some of this feedback helpful.