Just started playing last week, this is my first post, so if it’s redundant, oh well. I didn’t see a suggestion subforum (do devs read the forum?)
Great game, I like it a lot. However it primarily rewards winning and the ranking system quickly catapults you into matches you can’t win. Games are supposed to be fun. Repeatedly losing to opponents with objectively better cards because they’ve played for a few months, and getting no reward for it, is not fun. It is a punishing grind, which is a common problem in f2p games & burns players out.
I recommend adding 10-20 levels to the ranking system. Maybe even more, like 100 ranks total. Ideally players would play against people with around the same game time – because this game rewards that time with better cards, so putting new players against those with better cards, decks, and experience is brutal.
Also to make the grind rewarding instead of punishing, award some gold or a free (common?) card for a string of 3 or 4 losses. Not as much reward as for winning of course but something that doesn’t punish people for being new and not having the better faction cards.
EDIT: To clarify, this is not a complaint about not climbing ranks, but an observation that grinding at a certain rank is made difficult by the win-streak bonus pushing players forward. I’m not especially attached to these suggestions, but some alternative to the win-streak bonus may work better to set veteran players apart from new ones.