With so many new strong decks being out there, rather than building one myself I figured I’d instead build something boring that tries to have a good matchup against all of them. Something consistent that can play on curve but also keep removing threats. And from my experience, even though it’s not a huge sample size nor I have stats recorded, that seems to be the case. Here comes some brief explanations about some card choices:
Foxes - Pre-patch they weren’t all that great but with all the new threats they’re doing work. They also combo very well Dancing Blades.
Icy - Stun effect is amazing. If you’re in the lead it will prevent enemy general from running away making you easily go face in 2 consecutive turns and if you’re behind it can help you recover even if it’s not optimal. It also has a typical 2 drop stats so you can play it as is on turn 1. If starting on the right, it’s preferable to combo it with another 2 drop to prevent enemy minion from taking the mana tile.
Snow Rippler - It’s basically just a 3 mana 3/4 which can cycle with Cryo. In practice it’s effect rarely goes off but instead it forces enemy to make weird trades because for some reason they’re terrified of giving you that random pet.
Light Bender - Self-explanatory. With all the obelysks, creeps, eggs and what not, you really want to able to dispel multiple spaces at once so having at least 2 is a must.
Shieldmaster - Together with Kron this is the MVP of the deck. It’s just such a solid in almost every situation. Provoke has huge value and it has competitive stats as well.
L’kian - The deck sometimes tends to empty your hand and some instant draw is needed in order to keep up when that happens, especially in later portions of the game.
Kron - Just like Shieldmaster, this card is pure value but even better. Sure, sometimes it can be clunky to play. You will replace into it and not be able to replace again, or you will play against a faction that has lots of threats and you don’t want to replace your removal just for the token. But even considering that it’s just amazing.
Pandora - Helps you close out the game and can serve as a second form of inevitability together with your BBS. Honestly, I don’t have any other big legendaries to put in their slot but I probably wouldn’t want to do so anyway.
What I really like about the deck is how there is lots of flex spots. You don’t like Icy and want some more early game control, put maws instead. You feel heal isn’t something you need, put Crawlers instead to make dealing with Azaleas and Spinecleavers easier. Three Dancing blades is too much for you, then slam in Zen’rui instead. You face lots of Lyonar and Magmar zoo, then slam in a Frostburn or two. Whatever works for you. This specific instance of the deck is just how I prefer to run it at this time and is prone to change in the future.
Take everything what I’ve said with a grain of salt as I’m far from being an expert deck builder. After all, if I was a good deck builder I’d try to build an actual new deck rather than just alter the old existing one.
Anyway, feel free to ask any questions.