Introduction
I have this idea for a new experimental Lyonar archetype, and it’s quite different from anything else we have in Duelyst so far. It doesn’t have too many cards, and it’s poorly balanced, but then again, it’s just a random idea. Hope you all can take a quick look and give me some feedback.
The Deck



The deck will be centralized around these 3 cards. Although the Heliosphere seems weak and trivial, it is an essential combo part. All cards in this archetype will have abilities that focus on this Heliosphere, by either buffing it, being buffed by it or summoning it.
Heliosphere
Sunlight Diviner
Opening Gambit: Give a friendly Heliosphere +3 health and Forcefield.
Coronagraphy
Summon a Heliosphere on a random nearby space.
The Early-Game



These cards will give you a basic idea of how this deck will work. These minions are weak on their own but become formidable powerhouses when a Heliosphere is in play. The key to this combo is keeping the 1/1 Heliospheres alive.
Daybreaker
Daybreaker Ability
Opening Gambit: If a friendly Heliosphere is in play, gain +2/+2.
A very solid 2 drop. With a Heliosphere, it becomes a 3/5, a definitely overpowered stat line for a 2 drop. However, without a Heliosphere, it will play as a powerless 1/3, making it a very unattractive T1 play.
Sunshielder
Sunshielder Ability
Opening Gambit: If a friendly Heliosphere is in play, restore 6 health to a minion or general.
Again, like Daybreaker, the Sunshielder can be very powerful if a Heliosphere is in play. However, while Daybreaker is best as a T1 play, this would be more useful in later phases of the game, where you most likely do have a Heliosphere in play.
Solarium Paladin
Solarium Paladin Ability
Whenever this minion attacks, all other friendly minions gain +1/+1 per friendly each Heliosphere in play.
The 3 drop of this archetype. It can buff your swarm at a very fast rate if kept alive. Just two Heliospheres would give all friendly minions +2/+2, including the Heliospheres themselves, increasing their survivability.
The Late-Game



This deck would not be complete without its late-game finishers. While other minions are able to create value and manage tempo fairly well, nothing was too explosive to be solid win-cons. These minions should be what really carries the match home.
Perihelion
Perihelion Ability
Blood Surge: Summon two Heliospheres on random nearby spaces.
This card is pretty self-explanatory. It would be extremely useful in cases all Heliospheres have been destroyed by late-game threats, but weak if you don’t have a strong board. Solid all around, but not spectacular.
Luminary Vanguard
Luminary Vanguard Ability
Provoke. Whenever a Heliosphere is summoned, deal 3 damage to all nearby enemies.
As a Sunriser of Steroids, this is the archetype’s main damage output. 3 AoE damage on a 3/9 Provoke is arguably better than a Makantor if this manages to stick around for long enough. Win-con number 1.
Sol Prometheus
Sol Prometheus Ability
Provoke. All friendly Heliospheres gain, “Deal 4 damage to all nearby enemies at the end of turn.”
This is the Big Boy that will probably never see play because it costs 7 mana. Its stats are pretty good, and its ability seems quite powerful on paper, and it’s theoretically the strongest finisher of this archetype. Win-con number 2.
The Support



Of course, there are plenty of utility cards that play based on the Heliosphere. They’re pretty straightforward effects but are powerful nevertheless. Solar Flare is the AoE Lyonar needs, Sunset Charity is a simple but strong draw effect, and Golden Banneret is a late-game push.
Solar Flare
Deal 2 damage to all enemy minions per each friendly Heliosphere in play.
Sunset Charity
Draw a card. If a friendly Heliosphere is in play, draw 2 cards instead.
Golden Banneret
Your General has +2 attack per each friendly Heliosphere in play. All Heliospheres gain Provoke.
That’s it for now
So I hope you enjoyed this little idea of mine. Again, I hope you can tell me your thoughts on this and possibly suggest some more card concepts that would fit this archetype. If you’re too unmotivated for either, at least do a quick poll. Thanks! 
- I like it.
- I don’t like it.
- I’m neutral.
0 voters