Hello! I have been thinking about a new effect which could potentially be added into the game and obviously as the title states, its CONSUME.
Now what I imagined for ‘consume’ to be was for units to be able to gain the health and attack of units they kill. So they could start off as weak units but as the game progresses, they slowly accumulate stats to become a huge threat if not dealt with. Additionally, a second feature could also be added, allowing units with ‘consume’ to attack friendly units in order to buff themselves further.
Initially, I thought this would be a lovely addition as a magmar specific effect (you know… monsters and stuff) but obviously this might prove to be an unfair advantage (maybe) so I thought this could be a new set of legendaries or epics called gluttonous beasts similarly to the sisters set (one for each faction and one neutral). This way it can be played throughout all factions and bring a new level of strategic play.
Extending from the beasts theme, if there were to be like the sisters (i.e one minion per faction), they could be designed after beasts or animals which represent each faction. For example:
LYONAR: Lion
MAGMAR: Lizard (Dinosaurs ;D )
VANAR: Wolf
SONGHAI: Tiger or Fox
ABYSSIAN: Snake
VETRUVIAN: Bird
NEUTRAL: Human? lol
But yeah, that was my idea. If anyone can think of more unique effects for each faction, then maybe this can be magmar specific and we can help revolutionize this wonderful game

But all the better for that minion to exist as it can be potentially reworked or be combined with ‘consume’ so units wont instantly die when summoned as they would already have leeched stats! 