I like the concept behind putting spells within the neutral card pool, but I’m not sure if CP would actually follow up with that concept (maybe if it was implemented as a minion ability, perhaps a bond or BBS?).
Contrary to what everyone else thinks, I believe that the 0 mana draw a card would be pretty good. The opportunity to thin your deck (looking for them sweet combo pieces) and spell synergy (ex arcanyst or spellhai) are both something that you’d want. Of course the whole “giving your opponent an extra mana core for one turn” isn’t something beneficial to YOU (especially if they’re going second), the fact that there’s a condition to getting all that value appeals to me and is something I’d like for CP to implement more often. Hell, it’s part of the reason why frigid corona is so good (getting card draw and deck thinning all while stopping enemy movement WITHOUT any obvious condition sounds pretty strong to me).
Now this: [quote=“elizabeth123, post:1, topic:9329”]
2 mana neutral spell. Effect: Look at the top 3 cards of your deck and pick 1. Your next card costs 1 mana more.
[/quote]
is what got me going on this tangent in the first place. A 2 mana neutral spell that allows you to, essentially, redo your opening hand choice (albeit only choosing to draw one out of the 3 choices) sounds really cool to me. Not only does this help to sort-of lessen the RNG-ness in the game (I mean, how many times have you wished for that ONE card only to draw it the turn after), it also gives more choice to the player, thus requiring them to try and predict what will be most effective to have on hand versus what will only end up as replace-fodder (It takes experience to learn that). The conditionality of having your next card cost 1 extra is also pretty cool since it brings up player prediction and critical thinking (aka skill) into thought rather than leaving it up to chance.
All-in-all, not too bad for your first card design. 