Duelyst Forums

Need help playing lyonar (golems, but general advice is appreciated)

things that are fun in this deck:
stat-scaling swarm is fun.
stat-scaling swarm is even more fun when boulder breacher gives you free hits.
stat-scaling swarm is even more fun when you have a magnetize.

what’s currently not fun:
draw is terrible tbh. sometimes I have to skip turns just so my endgame is more versatile.
sun wisp is so useless in this deck. idk what to replace it with.

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If you’re not on a tight budget, consider adding trinity oaths. Remove higher cost cards starting 5 mana and stuff in staples like healing mystics and primus fists. Scaling decks work with a minion-based strategy as its core.

In that case, Sunforgers are also a must. Circle of Life doesn’t work towards your win condition.

Find cards that aren’t a win condition/provide early critical tempo and remove them. You want your deck to be well-oiled for consistency.

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You’re playing golems, but you’re not running EMP? Shame on you.

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It doesnt synergize with the other minions. Besides, i have plenty of removal already.

https://forums.duelyst.com/t/golem-argeon-s-rank/9787

Its almost a year old by now but should still be quite decent.

Critique on your version:
-Peacekeeper sucks
-Brightmoss is kinda important…great to ramp in early with metallurgist/celebrant.Stormmetal should probably go for brightmoss
-Cicle of life is kinda slow for this type of deck.Back than i would have said to just drop it out but given thunderhorns popularity it might be not that bad.
-Stormmetal is kinda hard to curve in and something i would suggest to drop out
-little need for spelljammers in the faction that has one of the best drawcards in the game:trinity ooath

Your deck is not very swarmy. Afaik more low cost approach works better.

Peacekeeper sucks.

Peacekeeper sucks.

Peacekeeper sucks.

Also, as a sidenote.

It sucks really hard.

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Why Magnetise? Seems like a quite inconsistent choice to run it just because Sol Pontiff. Also, Wisp is rotating out. :confused:

I would cut peacekeeper, stormmetal, and circle of life. And probably magnetize. I’d put in holy immo and trinity oath, or cut the martyrdoms and run alabaster titan.

It doesnt synergize with the other minions. Besides, i have plenty of removal already

You run EMP even when it doesn’t synergize with your deck. Wall Vanar ran EMP even though it is the antithesis of walls. It is just that good when you are behind.

Your Curve is showing a definite lack of 3- and 4 drops. ALWAYS run silverguard knight. Next thing to have is Arclyte Sentinel as removal. Think about using Brightmoss golem or Hailstone Golem.

You have to decide between value midrange or swarm. In any case you have to replace cards with 3-4 drops. If you reduce the amount of 2 drops you have more midrange, if you reduce stuff like all the Stormmetals and maybe a Peacekeeper ore one circle you have more of a swarm.

Trinity oath might help to get the cards you need, but it could also help to raise the average mana cost in order to limit the “vomiting” of cards while raising the overall card quality.

Sunwisp is one of the candidates of low card quality as it may cantrip, but it often hinders you to get hold of the board. Playing Lion into Sunwisp for example is a for worse play than playing a Hailstone golem or a cost reduced Brightmoss/ Boulder Breacher. The lack of board presence can then cost you more cards in the end than what you gained by cantripping with Sunwisp.

I have some experience playing an Argeon Golem deck so i thought I’d add my two cents. For an ideal tribal build I think something like this is likely to work best. Spelljammers instead of Oath will probably work well enough (and for good tempo too). Scintilla is nice to stay alive while trying to catch up to some Songhai and Vanar decks. Golem Vanquisher is nice for maintaining your board and locking down the enemy General. Lasting Judgement is great on offense as well as defense (think about it) and your win condition is ultimately just Divine Bond again. I find two copies are enough because I keep them as finisher cards anyway but you can shuffle things to make space for a third.

deckLandscapeLyonar%20(1)

I haven’t been able to get this archetype to rock the ladder (edit: pun not intended) but it’s been pretty competent overall. Hit me up for replacements to cards you don’t have.

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The deck looks to me as if it is lacking focus. I can’t really tell whether it tries to be a swarm, mid-range/tempo or control deck. For a swarm deck the curve is too high, it’s lacking buff cards and draw. For tempo it’s lacking removal and value minions. For control it has too little removal, too many small minions, too little draw.

If you are hellbent on playing Golems, I would go all-in on the idea. Similar to what Matsjo posted. Add Vanquisher, Brightmoss, EMP and try to overload on big minions to run your opponent out of his removal so you can finish him with Divine Bond. As a value-based approach I found Lyonar Golems to be rather lacking in comparison to the other tier 1 decks.

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oh no no magnetise isn’t there for pontiff. it’s actually pretty versatile.

  1. it’s for cheap removal when someone puts down a value machine 10 miles away from me. chakri avatars, ranged minions, eggs, perfectly positioned obelysks (though I am still having a lot of trouble fighting those)

  2. repositioning enemy minions when they’re kiting me. this has saved me a lot of trouble fighting faies.

  3. azurite lion. celerity is just so hard to pull off man. too far, and it’s just acting like a lamer flying minion. too close, and it’s just a normal minion. best part is that I can use my bbs before his first attack so i can really put some damage in there. To be honest, I think I should just be making a celerity deck instead of this.

  4. maximizing boulder breacher.

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10%20out%20of%2010%20would%20do%20again

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and by some miracle, I won that game.
…with divine bond.

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I cannot count the number of times I’ve made that same mistake of mixing up Divine Bond and Martyrdom. I’ve heard others have done it before too. I wonder what specifically about those cards makes this happen.

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That’s uncommon apparently, usually its lucent beam and lasting judgement or any abyss spell with any abyss spell.

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it’s the mana cost and they both flash when you hover over them. what’s worse is they’re both basic rarity. I don’t really take a good look at the spell pictures so i think that’s a contributing factor.

i did use to mix up darkfire sacrifice and ritual banish before due both of them having the same word theme, rarity, and purple laser firing off.

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I took a stab at Golem Lyo myself and ended up going with a more tempo oriented build.

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First game was a hard fought game against Hsuku, I ended up pulling through in the top deck war. https://play.duelyst.com/replay?replayId=-L8-8eSyZv5BviXzhmrd

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trimmed some fat down and now it’s a tempo golem swarm. I might craft some holy immolation in the future. I did run into a magnetized T-Horn enemy and that guy smashed me though.

maybe it’s a good idea to run it?

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